SDL_WasInit(3) SDL API Reference SDL_WasInit(3)NAME
SDL_WasInit - Check which subsystems are initialized
SYNOPSIS
#include "SDL.h"
Uint32 SDL_WasInit(Uint32 flags);
DESCRIPTION
SDL_WasInit allows you to see which SDL subsytems have been initialized. flags is a bitwise OR'd combination of the subsystems you wish to
check (see SDL_Init for a list of subsystem flags).
RETURN VALUE
SDL_WasInit returns a bitwised OR'd combination of the initialized subsystems.
EXAMPLES
/* Here are several ways you can use SDL_WasInit() */
/* Get init data on all the subsystems */
Uint32 subsystem_init;
subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);
if(subsystem_init&SDL_INIT_VIDEO)
printf("Video is initialized.
");
else
printf("Video is not initialized.
");
/* Just check for one specfic subsystem */
if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
printf("Video is initialized.
");
else
printf("Video is not initialized.
");
/* Check for two subsystems */
Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;
if(SDL_WasInit(subsystem_mask)==subsystem_mask)
printf("Video and Audio initialized.
");
else
printf("Video and Audio not initialized.
");
SEE ALSO
SDL_Init, SDL_Subsystem
SDL Tue 11 Sep 2001, 23:00 SDL_WasInit(3)
Check Out this Related Man Page
pods::SDL::Mouse(3pm) User Contributed Perl Documentation pods::SDL::Mouse(3pm)NAME
SDL::Mouse - SDL Bindings for the Mouse device
CATEGORY
Core, Mouse
CONSTANTS
The constants for SDL::Mouse belong to SDL::Events/SDL::Event, under the export tag of ':state'.
METHODS
warp_mouse
SDL::Mouse::warp_mouse( $x, $y );
Set the position of the mouse cursor (generates a mouse motion event). Even if the mouse is warped to where it currently is, a mouse
motion event is generated.
set_cursor
SDL::Mouse::set_cursor( $cursor_object );
Sets the currently active cursor to the specified one. See SDL::Cursor for details on cursor objects. If the cursor is currently visible,
the change will be immediately represented on the display. "set_cursor()" can be used to force cursor redraw, if this is desired for any
reason.
get_cursor
my $cursor_object = SDL::Mouse::get_cursor;
Gets the currently active mouse cursor.
show_cursor
my $return = SDL::Mouse::show_cursor( $state );
Toggle whether or not the cursor is shown on the screen. Passing "SDL_ENABLE" displays the cursor and passing "SDL_DISABLE" hides it. The
current state of the mouse cursor can be queried by passing "SDL_QUERY", either "SDL_DISABLE" or "SDL_ENABLE" will be returned.
use SDL;
use SDL::Mouse;
use SDL::Video;
use SDL::Events ':state'; #For the constants
SDL::init(SDL_INIT_VIDEO);
SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);
printf("Cursor is %s
", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
sleep(3);
SDL::Mouse::show_cursor(SDL_DISABLE);
printf("Cursor is %s
", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
sleep(3);
SDL::Mouse::show_cursor(SDL_ENABLE);
printf("Cursor is %s
", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
sleep(3);
SEE ALSO
SDL::Cursor
AUTHORS
See "AUTHORS" in SDL.
perl v5.14.2 2012-05-28 pods::SDL::Mouse(3pm)
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