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glutdeviceget(3glut) [osx man page]

glutDeviceGet(3GLUT)						       GLUT						      glutDeviceGet(3GLUT)

NAME
glutDeviceGet - retrieves GLUT device information represented by integers. SYNTAX
#include <GLUT/glut.h> int glutDeviceGet(GLenum info); ARGUMENTS
info Name of device information to retrieve. GLUT_HAS_KEYBOARD Non-zero if a keyboard is available; zero if not available. For most GLUT implementations, a keyboard can be assumed. GLUT_HAS_MOUSE Non-zero if a mouse is available; zero if not available. For most GLUT implementations, a keyboard can be assumed. GLUT_HAS_SPACEBALL Non-zero if a Spaceball is available; zero if not available. GLUT_HAS_DIAL_AND_BUTTON_BOX Non-zero if a dial & button box is available; zero if not available. GLUT_HAS_TABLET Non-zero if a tablet is available; zero if not available. GLUT_NUM_MOUSE_BUTTONS Number of buttons supported by the mouse. If no mouse is supported, zero is returned. GLUT_NUM_SPACEBALL_BUTTONS Number of buttons supported by the Spaceball. If no Spaceball is supported, zero is returned. GLUT_NUM_BUTTON_BOX_BUTTONS Number of buttons supported by the dial & button box device. If no dials & button box device is supported, zero is returned. GLUT_NUM_DIALS Number of dials supported by the dial & button box device. If no dials & button box device is supported, zero is returned. GLUT_NUM_TABLET_BUTTONS Number of buttons supported by the tablet. If no tablet is supported, zero is returned. GLUT_DEVICE_IGNORE_KEY_REPEAT Returns true if the current window's auto repeated keys are ignored. This state is controlled by glutIgnoreKeyRepeat. GLUT_DEVICE_KEY_REPEAT The window system's global key repeat state. Returns either GLUT_KEY_REPEAT_OFF, GLUT_KEY_REPEAT_ON, or GLUT_KEY_REPEAT_DEFAULT. This will not necessarily return the value last passed to glutSetKeyRepeat. GLUT_JOYSTICK_POLL_RATE Returns the current window's joystick poll rate as set by glutJoystickFunc. If no joystick is supported, the poll rate will always be zero. The joystick poll rate also returns zero if the poll rate last specified to glutJoystickFunc is negative or a NULL call- back was registered. GLUT_HAS_JOYSTICK Non-zero if a joystick is available; zero if not available. GLUT_JOYSTICK_BUTTONS Number of buttons supported by the joystick. If no joystick is supported, zero is returned. GLUT_JOYSTICK_AXES Number of axes supported by the joystick. If no joystick is supposrted, zero is returned. DESCRIPTION
glutDeviceGet retrieves GLUT device information represented by integers. The info parameter determines what type of device information to return. Requesting device information for an invalid GLUT device information name returns negative one. X IMPLEMENTATION NOTES
The current implementation uses to X Input extension to regonize SGI's Spaceball, tablet, and dial and button box devices. WIN32 IMPLEMENTATION NOTES The GLUT_DEVICE_KEY_REPEAT alwasy returns GLUT_KEY_REPEAT_ON. SEE ALSO
glutGet, glutKeyboardFunc, glutMouseFunc, glutSpaceballMotion, glutTabletMotionFunc, glutTabletButtonFunc, glutDialsFunc, glutButtonBox- Func, glutIgnoreKeyRepeat, glutSetKeyRepeat, glutJoystickFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutDeviceGet(3GLUT)

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glutIgnoreKeyRepeat(3GLUT)					       GLUT						glutIgnoreKeyRepeat(3GLUT)

NAME
glutIgnoreKeyRepeat - determines if auto repeat keystrokes are reported to the current window SYNTAX
#include <GLUT/glut.h> void glutIgnoreKeyRepeat(int ignore); ARGUMENTS
ignore Non-zero indicates auto repeat keystrokes should not be reported by the keyboard and special callbacks; zero indicates that auto repeat keystrokes will be reported. DESCRIPTION
glutIgnoreKeyRepeat determines if auto repeat keystrokes are reported to the current window. The ignore auto repeat state of a window can be queried with glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT). Ignoring auto repeated keystrokes is generally done in conjunction with using the glutKeyboardUpFunc and glutSpecialUpFunc callbacks to repeat key releases. If you do not ignore auto repeated keystrokes, your GLUT application will experience repeated release/press call- backs. Games using the keyboard will typically want to ignore key repeat. GLUT IMPLEMENTATION NOTES FOR X11 X11 sends KeyPress events repeatedly when the window system's global auto repeat is enabled. glutIgnoreKeyRepeat can prevent these auto repeated keystrokes from being reported as keyboard or special callbacks, but there is still some minimal overhead by the X server to con- tinually stream KeyPress events to the GLUT application. The glutSetKeyRepeat routine can be used to actually disable the global sending of auto repeated KeyPress events. Note that glutSetKeyRepeat affects the global window system auto repeat state so other applications will not auto repeat if you disable auto repeat globally through glutSetKeyRepeat. SEE ALSO
glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc, glutKeyboardUpFunc, glutSpecialFunc, glutSpecialUpFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutIgnoreKeyRepeat(3GLUT)
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