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dispatch_apply_f(3) [osx man page]

dispatch_apply(3)					   BSD Library Functions Manual 					 dispatch_apply(3)

NAME
dispatch_apply -- schedule blocks for iterative execution SYNOPSIS
#include <dispatch/dispatch.h> void dispatch_apply(size_t iterations, dispatch_queue_t queue, void (^block)(size_t)); void dispatch_apply_f(size_t iterations, dispatch_queue_t queue, void *context, void (*function)(void *, size_t)); DESCRIPTION
The dispatch_apply() function provides data-level concurrency through a "for (;;)" loop like primitive: dispatch_queue_t the_queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); size_t iterations = 10; // 'idx' is zero indexed, just like: // for (idx = 0; idx < iterations; idx++) dispatch_apply(iterations, the_queue, ^(size_t idx) { printf("%zu ", idx); }); Like a "for (;;)" loop, the dispatch_apply() function is synchronous. If asynchronous behavior is desired, please wrap the call to dispatch_apply() with a call to dispatch_async() against another queue. Sometimes, when the block passed to dispatch_apply() is simple, the use of striding can tune performance. Calculating the optimal stride is best left to experimentation. Start with a stride of one and work upwards until the desired performance is achieved (perhaps using a power of two search): #define STRIDE 3 dispatch_apply(count / STRIDE, queue, ^(size_t idx) { size_t j = idx * STRIDE; size_t j_stop = j + STRIDE; do { printf("%zu ", j++); } while (j < j_stop); }); size_t i; for (i = count - (count % STRIDE); i < count; i++) { printf("%zu ", i); } IMPLIED REFERENCES
Synchronous functions within the dispatch framework hold an implied reference on the target queue. In other words, the synchronous function borrows the reference of the calling function (this is valid because the calling function is blocked waiting for the result of the synchro- nous function, and therefore cannot modify the reference count of the target queue until after the synchronous function has returned). This is in contrast to asynchronous functions which must retain both the block and target queue for the duration of the asynchronous opera- tion (as the calling function may immediately release its interest in these objects). FUNDAMENTALS
Conceptually, dispatch_apply() is a convenient wrapper around dispatch_async() and a semaphore to wait for completion. In practice, the dis- patch library optimizes this function. The dispatch_apply() function is a wrapper around dispatch_apply_f(). CAVEATS
Unlike dispatch_async(), a block submitted to dispatch_apply() is expected to be either independent or dependent only on work already per- formed in lower-indexed invocations of the block. If the block's index dependency is non-linear, it is recommended to use a for-loop around invocations of dispatch_async(). SEE ALSO
dispatch(3), dispatch_async(3), dispatch_queue_create(3), dispatch_semaphore_create(3) Darwin May 1, 2009 Darwin

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dispatch_apply(3)					   BSD Library Functions Manual 					 dispatch_apply(3)

NAME
dispatch_apply -- schedule blocks for iterative execution SYNOPSIS
#include <dispatch/dispatch.h> void dispatch_apply(size_t iterations, dispatch_queue_t queue, void (^block)(size_t)); void dispatch_apply_f(size_t iterations, dispatch_queue_t queue, void *context, void (*function)(void *, size_t)); DESCRIPTION
The dispatch_apply() function provides data-level concurrency through a "for (;;)" loop like primitive: dispatch_queue_t the_queue = dispatch_get_concurrent_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT); size_t iterations = 10; // 'idx' is zero indexed, just like: // for (idx = 0; idx < iterations; idx++) dispatch_apply(iterations, the_queue, ^(size_t idx) { printf("%zu ", idx); }); Like a "for (;;)" loop, the dispatch_apply() function is synchronous. If asynchronous behavior is desired, please wrap the call to dispatch_apply() with a call to dispatch_async() against another queue. Sometimes, when the block passed to dispatch_apply() is simple, the use of striding can tune performance. Calculating the optimal stride is best left to experimentation. Start with a stride of one and work upwards until the desired performance is achieved (perhaps using a power of two search): #define STRIDE 3 dispatch_apply(count / STRIDE, queue, ^(size_t idx) { size_t j = idx * STRIDE; size_t j_stop = j + STRIDE; do { printf("%zu ", j++); } while (j < j_stop); }); size_t i; for (i = count - (count % STRIDE); i < count; i++) { printf("%zu ", i); } FUNDAMENTALS
Conceptually, dispatch_apply() is a convenient wrapper around dispatch_async() and a semaphore to wait for completion. In practice, the dis- patch library optimizes this function. The dispatch_apply() function is a wrapper around dispatch_apply_f(). SEE ALSO
dispatch(3), dispatch_async(3), dispatch_queue_create(3), dispatch_semaphore_create(3) Darwin May 1, 2009 Darwin
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