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objz(1) [osf1 man page]

objZ(1) 						      General Commands Manual							   objZ(1)

NAME
objZ - Compression utility SYNOPSIS
objZ [options] input OPTIONS
The objZ command accepts the following options: Decompress input. The input file must be in ALPHAMAGICZ compressed object file format. Print the argument count, input length, and output length. DESCRIPTION
The objZ command takes a regular, read/write file in ALPHAMAGIC format as input and converts it to ALPHAMAGICZ compressed format. The com- pressed output file replaces the input file. When the -u option is specified, the objZ command takes as input a file in ALPHAMAGICZ format (that is, a file previously produced by the objZ command or by the as command with the -compress option) and converts it to ALPHAMAGIC format. ERRORS
When compressing an input file, the objZ command generates errors if the file is not a regular file (for example, a directory or device special file), if the file is read-only, if its header cannot be read, if the file is not in ALPHAMAGIC format, or if a compression failure occurs. When decompressing an input file, the objZ command generates errors if the file is not a regular file, if the file is read-only, if the file is not in ALPHAMAGICZ format, or if a decompression failure occurs. SEE ALSO
as(1), cc(1), ld(1), at(1), filehdr(4) Programmer's Guide objZ(1)

Check Out this Related Man Page

GLUUNPROJECT(3G)														  GLUUNPROJECT(3G)

NAME
gluUnProject - map window coordinates to object coordinates C SPECIFICATION
GLint gluUnProject( GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ ) PARAMETERS
winX, winY, winZ Specify the window coordinates to be mapped. model Specifies the modelview matrix (as from a glGetDoublev call). proj Specifies the projection matrix (as from a glGetDoublev call). view Specifies the viewport (as from a glGetIntegerv call). objX, objY, objZ Returns the computed object coordinates. DESCRIPTION
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure. To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows: 2(winX - view[0]) ----------------- - 1 view[2] objX 2(winY - view[1]) objY = INV(PM) ----------------- - 1 objZ view[3] W 2(winZ) - 1 1 INV() denotes matrix inversion. W is an unused variable, included for consistent matrix notation. SEE ALSO
glGet, gluProject GLUUNPROJECT(3G)
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