objZ(1) General Commands Manual objZ(1)NAME
objZ - Compression utility
SYNOPSIS
objZ [options] input
OPTIONS
The objZ command accepts the following options: Decompress input. The input file must be in ALPHAMAGICZ compressed object file format.
Print the argument count, input length, and output length.
DESCRIPTION
The objZ command takes a regular, read/write file in ALPHAMAGIC format as input and converts it to ALPHAMAGICZ compressed format. The com-
pressed output file replaces the input file.
When the -u option is specified, the objZ command takes as input a file in ALPHAMAGICZ format (that is, a file previously produced by the
objZ command or by the as command with the -compress option) and converts it to ALPHAMAGIC format.
ERRORS
When compressing an input file, the objZ command generates errors if the file is not a regular file (for example, a directory or device
special file), if the file is read-only, if its header cannot be read, if the file is not in ALPHAMAGIC format, or if a compression failure
occurs.
When decompressing an input file, the objZ command generates errors if the file is not a regular file, if the file is read-only, if the
file is not in ALPHAMAGICZ format, or if a decompression failure occurs.
SEE ALSO as(1), cc(1), ld(1), at(1), filehdr(4)
Programmer's Guide
objZ(1)
Check Out this Related Man Page
GLUUNPROJECT(3G)GLUUNPROJECT(3G)NAME
gluUnProject - map window coordinates to object coordinates
C SPECIFICATION
GLint gluUnProject( GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ )
PARAMETERS
winX, winY, winZ
Specify the window coordinates to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev call).
proj Specifies the projection matrix (as from a glGetDoublev call).
view Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ
Returns the computed object coordinates.
DESCRIPTION
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX,
objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj
as follows:
2(winX - view[0])
----------------- - 1
view[2]
objX 2(winY - view[1])
objY = INV(PM) ----------------- - 1
objZ view[3]
W
2(winZ) - 1
1
INV() denotes matrix inversion. W is an unused variable, included for consistent matrix notation.
SEE ALSO
glGet, gluProject
GLUUNPROJECT(3G)
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