StretchTool(3U) InterViews Reference Manual StretchTool(3U)NAME
StretchTool - tool for rotating components
SYNOPSIS
#include <Unidraw/Tools/stretch.h>
DESCRIPTION
StretchTool lets the user rotate components by direct manipulation.
PUBLIC OPERATIONS
StretchTool(ControlInfo* = nil)
Create a new StretchTool.
virtual Manipulator* CreateManipulator(
Viewer*, Event&, Transformer*
)
virtual void InterpretManipulator(Manipulator*)
CreateManipulator detects whether the user clicked on a component. If not, it clears the editor's selection and returns a nil
manipulator. If a component was hit, and if the component was not previously selected, then CreateManipulator clears the editor's
selection, selects the component the user hit, and delegates manipulator creation and interpretation to it. If the component was
the only selected component, it again delegates manipulator creation and interpretation to the component, but the selection is unal-
tered. If the user clicks on one of many selected components, then CreateManipulator will delegate manipulator creation and inter-
pretation to the hit component without altering the selection.
SEE ALSO Tool(3U)Unidraw 24 January 1991 StretchTool(3U)
Check Out this Related Man Page
MoveTool(3U) InterViews Reference Manual MoveTool(3U)NAME
MoveTool - tool for translating components
SYNOPSIS
#include <Unidraw/Tools/move.h>
DESCRIPTION
MoveTool lets the user translate components to new positions by direct manipulation.
PUBLIC OPERATIONS
MoveTool(ControlInfo* = nil)
Create a new MoveTool.
virtual Manipulator* CreateManipulator(
Viewer*, Event&, Transformer*
)
virtual void InterpretManipulator(Manipulator*)
CreateManipulator detects whether the user clicked on a component. If not, it clears the editor's selection and returns a nil
manipulator. If a component was hit, and if the component was not previously selected, then CreateManipulator clears the editor's
selection, selects the component the user hit, and delegates manipulator creation and interpretation to it. If the component was
the only selected component, it again delegates manipulator creation and interpretation to the component, but the selection is unal-
tered. If the user clicks on one of many selected components, then CreateManipulator will delegate manipulator creation and inter-
pretation without altering the selection by calling GraphicView::CreateManipulator and GraphicView::InterpretManipulator on the com-
ponent.
SEE ALSO GraphicView(3U), Tool(3U)Unidraw 24 January 1991 MoveTool(3U)
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