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sdl_getvideosurface(3) [opensolaris man page]

SDL_GetVideoSurface(3)						 SDL API Reference					    SDL_GetVideoSurface(3)

NAME
SDL_GetVideoSurface - returns a pointer to the current display surface SYNOPSIS
#include "SDL.h" SDL_Surface *SDL_GetVideoSurface(void); DESCRIPTION
This function returns a pointer to the current display surface. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface. SEE ALSO
SDL_Surface SDL
Tue 11 Sep 2001, 23:01 SDL_GetVideoSurface(3)

Check Out this Related Man Page

SDL_Surface(3)							 SDL API Reference						    SDL_Surface(3)

NAME
SDL_Surface - Graphical Surface Structure STRUCTURE DEFINITION
typedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface; STRUCTURE DATA
flags Surface flags format Pixel format w, h Width and height of the surface pitch Length of a surface scanline in bytes pixels Pointer to the actual pixel data clip_rect surface clip rectangle DESCRIPTION
SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect. The following are supported in the flags field. SDL_SWSURFACE Surface is stored in system memory SDL_HWSURFACE Surface is stored in video memory SDL_ASYNCBLIT Surface uses asynchronous blits if possible SDL_ANYFORMAT Allows any pixel-format (Display surface) SDL_HWPALETTE Surface has exclusive palette SDL_DOUBLEBUF Surface is double buffered (Display surface) SDL_FULLSCREEN Surface is full screen (Display Surface) SDL_OPENGL Surface has an OpenGL context (Display Surface) SDL_OPENGLBLIT Surface supports OpenGL blitting (Display Surface) SDL_RESIZABLE Surface is resizable (Display Surface) SDL_HWACCEL Surface blit uses hardware acceleration SDL_SRCCOLORKEY Surface use colorkey blitting SDL_RLEACCEL Colorkey blitting is accelerated with RLE SDL_SRCALPHA Surface blit uses alpha blending SDL_PREALLOC Surface uses preallocated memory SEE ALSO
SDL_PixelFormat SDL
Tue 11 Sep 2001, 23:01 SDL_Surface(3)
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