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exswitch(3alleg4) [netbsd man page]

exswitch(3alleg4)						  Allegro manual						 exswitch(3alleg4)

NAME
exswitch - Controlling the console switch mode for background running. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exswitch DESCRIPTION
This program shows how to control the console switching mode, and let your program run in the background. These functions don't apply to every platform and driver, for example you can't control the switching mode from a DOS program. Yes, I know the fractal drawing is very slow: that's the point! This is so you can easily check whether it goes on working in the back- ground after you switch away from the app. Depending on the type of selected switching mode, you will see whether the contents of the screen are preserved or not. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_bitmap(3alleg4), acquire_screen(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_to_color(3alleg4), create_sub_bit- map(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), get_display_switch_mode(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), key- pressed(3alleg4), makecol(3alleg4), palette_color(3alleg4), putpixel(3alleg4), readkey(3alleg4), rectfill(3alleg4), release_bit- map(3alleg4), release_screen(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_display_switch_callback(3alleg4), set_dis- play_switch_mode(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), textout_centre_ex(3alleg4), textprintf_centre_ex(3alleg4) Allegro version 4.4.2 exswitch(3alleg4)

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exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

NAME
exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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