endgame(6x) XScreenSaver manual endgame(6x)
NAME
endgame - endgame chess screensaver
SYNOPSIS
endgame [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-wireframe] [-fps]
DESCRIPTION
endgame replays a brilliant chess ending
OPTIONS
endgame accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-install
Install a private colormap for the window.
-shadows
Project pieces against the board with dark blend.
-reflections
Reflect pieces in light board squares.
-classic
Use the original low-polygon piece models.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-wireframe
Render in wireframe instead of solid. -fps Display the current frame rate, CPU load, and polygon count.
ENVIRONMENT
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
BUGS
It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take the X server with them. Texture
images must be 16x16 or 32x32 or 64x64 etc.
SEE ALSO
X(1), xscreensaver(1) xscreensaver-demo(1), xscreensaver-getimage(1)
COPYRIGHT
Copyright (C) 2002 by Blair Tennessy. Permission to use, copy, modify, distribute, and sell this software and its documentation for any
purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice
and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
AUTHOR
Blair Tennessy <tennessb@unbc.ca>, 20-April-2002.
X Version 11 5.15 (28-Sep-2011) endgame(6x)