XTUX-SERVER(6) Games Manual XTUX-SERVER(6)NAME
xtux-server - a server for XTux Arena
SYNOPSIS
xtux-server [OPTIONS]
DESCRIPTION
XTux Arena is a client server network game for X11 featuring opensource mascots. The plan is to have both a multiplayer deathmatch mode
(called Holywar) and single player missions where you take on the Microsoft Empire.
OPTIONS -c <clients> Set the maximum number of clients to <clients>
-m <map>
Select the map named <map>.
-p <port>
Listen to port <port>.
-v Print version number and exit.
-h Print help and exit.
SEE ALSO xtux(6)AUTHOR
XTux Arena was written by Dave Lawrence <philaw@camtech.net.au> and James Andrews <james.andrews@student.adelaide.edu.au>.
This manual page was written by Sam Hocevar <sam@zoy.org> for the Debian GNU/Linux system (but may be used by others).
August 12, 2000 XTUX-SERVER(6)
Check Out this Related Man Page
emp_hub(6) Games Manual emp_hub(6)NAME
emp_hub - Empire multiplexer
SYNOPSIS
emp_hub [-persistent] [-debug] [-help] [-mirror] host port localport
DESCRIPTION
emp_hub allows multiple clients to simultaneously connect to a single Empire country. This allows you to use both a fast and a smart
client simultaneously. It also permits multiple corulers to log in at once.
Parameters
host Hostname of the upstream server.
port TCP/IP port number the empire server is running on.
localport TCP/IP port number the emp_hub should listen to for incoming client connections.
-mirror Copy commands and replies to all clients using new protocols. Currently only the lafe client is aware of these protocols,
though most clients will ignore them.
-persistent Normally emp_hub exits after the last client disconnects. With this option emp_hub does not exit, and will wait for new
clients to connect. emp_hub must be killed by the user using the kill command.
-help Brief usage information.
-debug Print lots of messages, including everything sent and received by a client. Useful when debugging either emp_hub , a client,
or the server.
SEE ALSO emp_server(6), emp_client(6), emp_hub(6), pei(6), eif(6), http://www.empire.net/~harmless/guide.html, http://empire.idlpaper.com/
BUGS
Due to the nature of the empire protocol, only one client may have input focus at one time. If a client pauses at a context sensitive
prompt from the server, all other clients will be unable to send data.
AUTHOR
This manual page was written by Drake Diedrich <Drake.Diedrich@anu.edu.au>
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