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xkoules(6) [debian man page]

KOULES(6)							       games								 KOULES(6)

NAME
xkoules - Action game for X11 SYNOPSIS
xkoules [-SxslMmpdh] KOULES FROM THE TOP
: . --- . . O / . . | | . . .. --- / / X O --- | O| O/ --- --- . O /O O . . . . | | . . . / . .X. . O --- . . . . . . . . ... . . . . . . . . . . . H A V E FUN ! DESCRIPTION
Koules is an action game. The mission is to bounce all koules fighters from your sector OPTIONS
-h for help -s for small display(320x250) for slow machines -l for large display(640x480) default size -m for monochrome displays -b for black and white mode -p use private colormap -y Synchronize with X use only for debugging -f Disable palette fading -d Disable sound support Game will run faster. -x Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking -M DISABLE shared memory support Slow down the game. Use only if shared memory support crashes. Network options -C<host> run koules as network client -S run koules as network server -P<port> select port. Default is:12345 Use this in case that some other program is already using this port. Server options -W run server in width mode-support for 320x200 svgalib and OS/2 clients. Use this in case that server is refusing your clients. -L<level> select level for server -D<number> select dificulty for server: 0: nightmare 1: hard 2: medium(default and recomended) 3: easy 4: very easy -K run server in deathmatch mode Points: Bounce something : +1 Eat extension : +10 Eat thief : -30 Eat friend : +30 At end of level every live : +20 every lost level : -100 In deathmatch mode every destroyed concurrent: +100 PORTABILITY
The program is written in ANSI C and uses the X11 graphics library. BUGS
/LIMITATIONS Joystick is supported only on Linux. SEE ALSO
http://www.paru.cas.cz/~hubicka/koules/English/koules.html AUTHOR
Jan Hubicka email: hubicka@paru.cas.cz smail: Jan Hubicka Dukelskych bojovniku 1944 Tabor 39001 Czech Republic Linux 28 Jul 1995 KOULES(6)

Check Out this Related Man Page

burgerspace-server(6)													     burgerspace-server(6)

NAME
burgerspace-server - UDP server for the networked version of BurgerSpace SYNOPSIS
burgerspace-server DESCRIPTION
burgerspace-server is a server that accepts connections from BurgerSpace clients to allow two players to compete with each other. One player controls the chef and the other controls the egg. Other clients can connect as spectators. burgerspace-server should be started in a terminal. To terminate it, give the Ctrl-C sequence or use the kill(1) command with the server's process ID as the argument. The connections use the UDP protocol. The --port option can be used to specify a non-default listening port (see below). After the server has started, the user who wants to control the chef must start the client with this command: burgerspace --server=the.server.hostname.com --chef Use the appropriate hostname or IP address as the argument for --server. The user who wants to control the egg must give the --enemy option instead of --chef. The --port option can be added to the burgerspace command-line to specify the server port, if the server was started with a non-default UDP listening port. OPTIONS
--help display a help page and exit --version display version information and exit --initial-level=N start game at level N. Default is 1. N must be at least 1. --port=PORT UDP port number on which the server must listen for incoming clients. The default is 49152. LICENSE
This program is free software; you may redistribute it under the terms of the GNU General Public License. This program has absolutely no warranty. AUTHORS
Pierre Sarrazin (code) Luce St-Amand (most images) FILES
This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.lib- sdl.org). See the BurgerSpace Home Page: http://sarrazip.com/dev/burgerspace.html BUGS
Performance has not been tested thoroughly. Users who want to play the stable stand-alone game should use version 1.8.3. SEE ALSO
burgerspace(6) May 16th, 2010 burgerspace-server(6)
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