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uligo(6) [debian man page]

uligo(6)							   Games Manual 							  uligo(6)

NAME
uligo - tsumego (go problems) practice tool SYNOPSIS
uligo DESCRIPTION
To get stronger at go, it is essential to develop one's reading ability. That is why professionals recommend to study life and death or tesuji problems. uliGo is a program that allows you to do that: basically, the computer displays a problem, and asks for the answer. You enter the first move, the computer responds, and so on until you reach the final solution or enter a wrong move. USAGE
The basic operation of uliGo is simple. Click the right arrow to view a problem, and then click where you think the right answer is. The Documentation item in the Help menu contains the full documentation for uliGo, such as configuring the timer or the order the tsumego are displayed in. By default, problems are presented in random order, with the colors and orientation of the problem randomly chosen. FILES
~/.uligo This directory stores information about how many problems you've solved, and SGF files you've downloaded yourself. AUTHOR
Ulrich Goertz <uligo@g0ertz.de> is the author of uliGo. Joe Wreschnig <piman@debian.org> wrote this manual page for the Debian operating system, but it may be used by others. SEE ALSO
The uliGo website at http://www.u-go.net/uligo/ contains more (unclearly licensed) problems sets that cannot be included with the Debian package. April 25th, 2003 uligo(6)

Check Out this Related Man Page

ARITHMETIC(6)							 BSD Games Manual						     ARITHMETIC(6)

NAME
arithmetic -- quiz on simple arithmetic SYNOPSIS
arithmetic [-o +-x/] [-r range] DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. The options are as follows: -o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. -r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default is 10. When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in problems of the same sort. Eventually it will forgive and forget. arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself. DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you typed. SEE ALSO
bc(1), dc(1) BSD
May 31, 1993 BSD
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