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numptyphysics(6) [debian man page]

numptyphysics(6)						  Numpty Physics						  numptyphysics(6)

NAME
numptyphysics - Crayon-based physics puzzle game SYNOPSIS
numptyphysics DESCRIPTION
Numpty Physics is a Crayon-drawing puzzle game in the spirit of Crayon Physics using the same excellent Box2D engine. It melds cute school- book-style graphics with a kind of realistic physics engine. It includes a built-in editor so that you may build (and submit) your own lev- els. A summary of the keys supported is included below. PLAY KEYS
stylus draw a new stroke space or enter pause/unpause physics esc or backspace undo last stroke q quit r or up reset level to initial state n or right skip to next level p or left go to previous level e or fullscreen edit mode Hints: Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter. The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders. Jointed strokes don't collide with each other. Join both ends to make a rigid structure Play bugs: goal item does not respawn if lost. EDITOR KEYS
Keys: (as per play mode plus the following) e or fullscreen leave edit mode s or menu save to ~/.numptyphysics/L99_saved.nph zoom-minus + stylus delete stroke at point zoom-plus + stylus drag stroke at point Hints: It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run for a little bit just to let the items settle down. From the editor palette you can choose the crayon colour and then additional properties such as: * ground (earth arrow) - stroke is fixed in place. * sleeping (Zzz) - stroke is not subject to physics until bumped by something else. * decorator (dashed D) - stroke is not part of the physical world. eg: tutorial text. You should make sure that your level has at least one red item (player token) and at least one yellow item (goal item). Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any non-token non-goal strokes. If this is your first time, you may need to restart the game for your saved L99 to show up. If you wish to be clever, edit the level file directly - it's just a simple text format. Editor bugs: There is not yet any provision to name your level but you can just rename the file to anything. AUTHOR
This manual page was written by Gabriele Giacone <1o5g4r8o@gmail.com> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 any later version pub- lished by the Free Software Foundation. December 30, 2009 numptyphysics(6)

Check Out this Related Man Page

pbmtextps(1)                                                  General Commands Manual                                                 pbmtextps(1)

NAME
pbmtextps - render text into a bitmap via postscript SYNOPSIS
pbmtextps [-font fontfile] [-fontsize fontsize] [-resolution resolution] [-stroke strokesize] [-verbose [text] DESCRIPTION
pbmtextps takes a single line of text from the command line and renders it into a PBM image. The image is cropped at the top and the right. It is not cropped at the left or bottom so that the text begins at the same position rela- tive to the origin. You can use pnmcrop to crop it all the way. OPTIONS
-font By default, pbmtextps uses TimesRoman. You can specify the font to use with the -font option. This is the name of any valid post- script font which is installed on your system. -fontsize Size of font in points. See the -resolution option for information on how to interpret this size. Default is 24 points. -resolution Resolution in dots per inch of distance measurements pertaining to generation of the image. PBM images don't have any inherent reso- lution, so a distance such as "1 inch" doesn't mean anything unless you separately specify what resolution you're talking about. That's what this option does. In particular, the meaning of the font size is determined by this resolution. If the font size is 24 points and the resolution is 150 dpi, then the font size is 50 pixels. Default is 150 dpi. -stroke Width of line to use for stroke font. There is no default stroke width because the letters are solid by default. USAGE
See pbmtext for usage examples. SEE ALSO
pbmtext(1), pnmcut(1), pnmcrop(1), pnmcomp(1), ppmchange(1), pnmrotate(1), ppmlabel(1), pbm(5) AUTHOR
Copyright (C) 2002 by James McCann 02 January 2003 pbmtextps(1)
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