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gtans(6) [debian man page]

gtans(6)							   Games Manual 							  gtans(6)

NAME
gtans - Tangram game for X SYNOPSIS
gtans [no options] DESCRIPTION
Gtans is a tangram game that runs in X. Tangram is a kind of puzzle game where the player has to arrange a set of pieces to match a given shape. OPTIONS
No command-line options Use the graphical interface to customize the program. See below. USAGE
move the pieces (known as tans) until they match the figure drawn on the right window. You must always use the seven tans and they should not be laid on top of one another. To move a tan, click and drag it with left mouse button, for rotation click AROUND it. You can flip the selected tan by right-clicking. This is usefull for the parallelogram tan (all positions can not be reached by rotating only). If you are a beginner to Tangram you should try the first 10 figures. The other ones are not sorted, some of them are very difficult (to my taste). When a figure has been solved the background color of the silhouette area changes. The solved figures are remembered by saving a status file in the user's directory (~/.gtans/afile.figures.status for a figure file called afile.figures) Show a tan This button shows the position of a tan. Each further click will display an other tan. Show outline Draw the figure in the main area. This makes the game much easier. Preferences Most of this menu's options allow you to change the colors used by the game. For the main area you may choose textures (pixmap files) instead of colors. Some sample files are supplied (I can't remember where I found them) but as the complete pathname is saved in the config file you can choose a file located anywhere (for example in /usr/share/pixmaps/). On a 8 bits display the colors may not be exactly what you want (GTK tries to find the best matching color). Preferences/Tans size/Increase Makes the tans 5 % bigger relatively to the game area. If you resize the window the tans size will be scaled. Preferences/Tans size/Decrease Makes the tans 4.76 % smaller Preferences/Accuracy Changes the precision of the comparison between the tans position and the solution. A lower accuracy makes the game more easy. Preferences/Rotation Step by step allows only rotation by increment of 11.5 degrees. Continuous rotation makes the game more difficult and you probably shouldn't use it unless you really dislike step by step rotation. Preferences/Figures file Allows you to choose another figures file. Preferences/Save config Save a config file in the user's home directory. Misc/Clear figure status Set the current figure as unsolved. Misc/Clear all figures status Set all the loaded figures (i.e. from the current figure file) as unsolved. FILES
~/.gtans/.gtansrc Configuration options for gtans. All of these options can be set from the interface, there should be no need to edit this file. ~/.gtans/somename.figures.status Status files (for each figures file the user played with) remenbering which figures where solved. SEE ALSO
The gtans homepage at <http://gtans.sourceforge.net/>. Additional information and documentation can also be found in /usr/share/doc/gtans/ . AUTHOR
The author of gtans is Philippe Banwarth <bwt@users.sourceforge.net> February 2000 gtans(6)

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Hex-a-hop(6)															      Hex-a-hop(6)

NAME
hex-a-hop - puzzle game based on hexagonal tiles DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting. USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to. Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte- grate when you jump off. Try not to trap yourself! During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the help pages. More pages will be added as you progress through the game, as new tiles will keep appearing. You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't completed yet, but are available to play. There is no time limit and no real-time element, so take as long as you like. SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/ In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/ instead. AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. Hex-a-hop(6)
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