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ghextris(6) [debian man page]

ghextris(6)							   Games Manual 						       ghextris(6)

NAME
ghextris - Hextris game for GNOME SYNOPSIS
ghextris DESCRIPTION
ghextris is a Python/GNOME reimplementation of the semi-free Xhextris by David Markley. The object of the game is basically the same as in Tetris; use the pieces that fall down from the top of the game area to construct fully filled lines, which will then disappear to make room for more pieces. The twist, as first introduced by Markley, is that the pieces are composed of hexagonal blocks, so your visualization skills will get an extra workout. RULES
The pieces can be moved left and right with the respective arrow keys and rotated with the up and down arrow keys. If you're satisfied with where a piece is going, it can be dropped by pressing the space bar. Fully formed lines will disappear from the playing field. The game will end when the pile of pieces reaches the top of the game area. Score You get 1 point for every line that you drop a piece, and 100, 200, 400 or 800 points for 1, 2, 3 or 4 simultaneously destroyed lines, respectively. AUTHOR
Mikko Rauhala <mjr@iki.fi> COPYRIGHT
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MER- CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. X Version 11 May 20, 2004 ghextris(6)

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GPE-OTHELLO(6)							    gpe-othello 						    GPE-OTHELLO(6)

NAME
gpe-othello - Stategic one-player board game for GPE. DESCRIPTION
This manual page documents briefly the gpe-othello game. Othello is also known as Reversi. gpe-othello is a strategic boardgame for the GPE Palmtop Environment which involves play against a handheld computer on an eight-by-eight square grid with pieces that have light and dark faces. The player places light-faced pieces so that there is at least one straight (horizontal, vertical, or diagonal) line between the new piece and another light piece, with one or more contiguous dark pieces between them. Pieces captured in this manner are turned over and can be used in later moves. The winner has the most number of pieces showing the appropriate face when the grid is full or when the other player has no pieces of their own colour left. This manual page was written for the Debian(TM) distribution because the original program does not have a manual page. AUTHOR
This manual page was written by Neil Williams <codehelp@debian.org> for the Debian(TM) system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. AUTHOR
Joseph J. McCarthy Author. COPYRIGHT
Copyright (C) 2008 Neil Williams Debian 6 January 31, 2008 GPE-OTHELLO(6)
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