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enigma(6) [debian man page]

ENIGMA(6)							      Enigma								 ENIGMA(6)

NAME
enigma - Puzzle game reminiscent of Oxyd SYNOPSIS
enigma [options] [levelfile.xml] ... enigma [--assert] [-d path] [--help] [-l lang] [--log] [--nograb] [--nomusic] [--nosound] [-p file] [--showfps] [--version] [-w] [lev- elfile.xml] ... DESCRIPTION
The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial ... For more information, please refer to the manual or the project homepage: <http://www.nongnu.org/enigma/>! OPTIONS
--assert Forces all debugging assertions, even expensive ones, to be evaluated. -d path, --data=path Prepend another data directory to Enigma's search path. -h, --help Display a list of available command line options and quit. -l lang, --lang=lang Override the default language. The language is given in the common 2 character sequence as fr for French or ru for Russian. --log This switch turns on logging of internal information to the standard output. --nograb Do not use exclusive mouse/keyboard access. --nomusic Start Enigma without background music. Sound effects will still be played. --nosound Start Enigma without sound effects. -p file, --pref=file Start Enigma with an alternative preferences file without the leading dot for hidden filenames. --showfps Show the framerate (FPS) during the Game. --version Print the Enigma version number and quit. -w, --window Run Enigma in a window; do not switch to fullscreen mode. USAGE
For the many in-game control keys take a look at the manual or press F1 to get online help in nearly all menus. AUTHORS
Daniel Heck <dheck@gmx.de> is the main author and maintainer of Enigma. Enigma itself is based on Oxyd, created by Meinolf Schneider. This manual page was created by Joe Wreschnig <piman@sacredchao.net> and is currently maintained by Raoul Bourquin. BUGS
Please report bugs to <enigma-devel@nongnu.org>. Raoul Bourquin February 2nd, 2007 ENIGMA(6)

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FREEDROIDRPG(6) 					      User's Reference Manual						   FREEDROIDRPG(6)

NAME
freedroidRPG -- a futuristic immersive RPG about fighting bots SYNOPSIS
freedroidRPG [-f | --fullscreen | -w | --window] [-r | --resolution] [-q | --nosound] [-n | --no_open_gl] DESCRIPTION
FreedroidRPG tells the story of a world destroyed by a conflict between robots and their human masters. Play as Tux in a quest to save the world from the murderous rebel bots who know no mercy. You get to choose which path you wish to follow, and freedom of choice is everywhere in the game. FreedroidRPG features a real time combat system with melee and ranged weapons, fairly similar to the proprietary game Diablo. There is an innovative system of programs that can be run in order to take control of enemy robots, alter their behavior, or improve one's characteris- tics. You can use over 150 different kinds of items and fight countless enemies on your way to your destiny. An advanced dialog system pro- vides story background and immersive role playing situations. Gameplay Please see the README or the tutorial in the game for more details. Updates Periodically we release updated versions of FreedroidRPG with expanded plot, requested features, and other improvements. Please check the FreedroidRPG Homepage: http://www.freedroid.org for the most updated versions of the game. OPTIONS
-h | --help List command-line options. -v | --version Prints out FreedroidRPG version information. -q | --nosound Suppress sound output. -f | --fullscreen Work in full screen mode. Note that fullscreen or window mode can also be toggled from within the game via the options menu. -w | --window Start FreedroidRPG in a window rather than using full screen mode. -n | --no_open_gl Use SDL rendering rather than OpenGL. -r Y | --resolution= Y Selects a resolution to start the game in. -r 99 lists common resolutions. Resolutions can also be set in-game. -e | --editor Skips the main menu and opens up the level editor. -l character-name | --load character-name Skip the main menu and load the saved game. The parameter character-name should be saved game name. FILES
$HOME/.freedroid_rpg/config The file containing all configuration settings of this user. $HOME/.freedroid_rpg/*.savegame Saved games for the characters. $HOME/.freedroid_rpg/*.thumbnail.bmp Thumbnail images of the characters. $HOME/.freedroid_rpg/*.shp Game state for the saved games. BUGS
We make every effort to release stable versions of FreedroidRPG. However we're sure that there are still some bugs here and there. Please see the FAQ in the README for common issues. If you encounter any problems or bugs, please contact us: IRC #freedroid on irc.freenode.net Mailing List freedroid-discussion@lists.sourceforge.net Bug tracker FreedroidRPG Bug Tracker: http://bugs.freedroid.org SEE ALSO
freedroid(6) AUTHORS
freedroidRPG was written by FreedroidRPG Development Team <freedroid-discussion@lists.sourceforge.net> led by Arthur Huillet. Visit us at the FreedroidRPG Homepage: http://www.freedroid.org for updates or if you'd like to help. BSD
February 22, 2011 BSD
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