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enigma(6) [debian man page]

ENIGMA(6)							      Enigma								 ENIGMA(6)

NAME
enigma - Puzzle game reminiscent of Oxyd SYNOPSIS
enigma [options] [levelfile.xml] ... enigma [--assert] [-d path] [--help] [-l lang] [--log] [--nograb] [--nomusic] [--nosound] [-p file] [--showfps] [--version] [-w] [lev- elfile.xml] ... DESCRIPTION
The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial ... For more information, please refer to the manual or the project homepage: <http://www.nongnu.org/enigma/>! OPTIONS
--assert Forces all debugging assertions, even expensive ones, to be evaluated. -d path, --data=path Prepend another data directory to Enigma's search path. -h, --help Display a list of available command line options and quit. -l lang, --lang=lang Override the default language. The language is given in the common 2 character sequence as fr for French or ru for Russian. --log This switch turns on logging of internal information to the standard output. --nograb Do not use exclusive mouse/keyboard access. --nomusic Start Enigma without background music. Sound effects will still be played. --nosound Start Enigma without sound effects. -p file, --pref=file Start Enigma with an alternative preferences file without the leading dot for hidden filenames. --showfps Show the framerate (FPS) during the Game. --version Print the Enigma version number and quit. -w, --window Run Enigma in a window; do not switch to fullscreen mode. USAGE
For the many in-game control keys take a look at the manual or press F1 to get online help in nearly all menus. AUTHORS
Daniel Heck <dheck@gmx.de> is the main author and maintainer of Enigma. Enigma itself is based on Oxyd, created by Meinolf Schneider. This manual page was created by Joe Wreschnig <piman@sacredchao.net> and is currently maintained by Raoul Bourquin. BUGS
Please report bugs to <enigma-devel@nongnu.org>. Raoul Bourquin February 2nd, 2007 ENIGMA(6)

Check Out this Related Man Page

XVIER(6)							   Games Manual 							  XVIER(6)

NAME
xvier - a X11 board game. SYNOPSIS
xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern ] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog program- path ] [ -level levelnumber ] DESCRIPTION
Xvier is a board game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the goal is to get four stones in a row, in a column or diagonally. You can choose various board sizes and levels of difficulty. During the game you click with the mouse onto the column where you want to put your stone. Another possibility is a lower case letter in the range 'a' to 'm' (maximally) where 'a' is the left column. If you want to change the level of difficulty, you must use the keyboard. Simply type the number of the desired level. These levels correspond to the search depth of the game program. The meaning of the command line options and buttons is given below. While the game program computes a move, everything besides Change and Quit is blocked. OPTIONS
-display displayname The X11 screen you want to use. -geometry geometry The desired geometry of the game window. -fn fontpattern A pattern describing the fonts which are used for the buttons and messages. Xvier chooses the biggest font that fits into the win- dow. Therefore the pattern should describe different sizes of one font. The default is *-Helvetica-Medium-R-Normal-*. -iconic Start in iconic state. -rows rows The number of rows of the board. The possible range is 4 to 13. The default is 6. -columns columns The number of columns of the board. The possible range is 4 to 13. The default is 7. -prog programpath The path of the game program. -level levelnumber The level of difficulty to start with. The possible range is 0 to 9. The default is 0. BUTTONS
The keyboard equivalents of the buttons are given in brackets. Quit ['q' or 'Q'] Finish the game. New ['n' or 'N'] Start a new game. Undo ['u' or 'U'] Undo one move. Start ['s' or 'S'] Let the computer begin with the first move. The board must be empty. Change ['C'] Exchange the colours of your and the computer's stones. AUTHOR
Norbert Jung jung@dia.informatik.uni-stuttgart.de 21 April 1992 XVIER(6)
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