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bsnes(6) [debian man page]

bsnes(6)							   Games Manual 							  bsnes(6)

NAME
bsnes - Accurate SNES/Super Famicom emulator SYNOPSIS
bsnes <ROM location> OPTIONS
<ROM location> -- from the command line, you can supply the name of a ROM file as an argument to start playing that ROM KEYBOARD SHORTCUTS
F11 -- toggle fullscreen mode DESCRIPTION
bsnes is a Super Nintendo / Super Famicom emulator that strives to provide the most faithful hardware emulation possible. It focuses on accuracy and clean code, rather than speed and special features. It is meant as a reference emulator to document how the underlying hard- ware works. It is thus very useful for development and research. And while it can be used for general purpose gaming, it will require sig- nificantly more powerful hardware than a typical emulator. Although not as polished as the SNES emulation (yet), there is also support for NES, Gameboy, Gameboy Color and Gameboy Advance games. Supported Filetypes SFC: SNES cartridge -- ROM image. BS: Satellaview BS-X flash cartridge -- EEPROM image. ST: Sufami Turbo cartridge -- ROM image. SRM, PSR: non-volatile memory, often used to save game data -- (P)SRAM image. GB/GBC/GBA: Gameboy (Color/Advance) cartridge -- ROM image. NES/FC: NES cartridge -- ROM image. Note that bsnes can not open ROMs with different filename extensions or with copier headers. Known Limitations Satellaview BS-X emulation: this hardware is only partially supported. This is mostly because the satellite network it used (St. GIGA) has been shut down. Access to this network would be required to properly reverse engineer much of the hardware. Working around this would require game-specific hacks, which are contrary to the design goals of this emulator. As a result, most BS-X software will not function correctly. Netplay: internet multiplay is not currently supported nor planned. PROFILES
bsnes comes with three profiles, where "accuracy" and "compatibility" are focused on accuracy in emulating the SNES (compatibility makes minor tradeoffs in favor of speed) and "performance" is focused on using less resources. Which profile to use can be set with: # update-alternatives --config bsnes-bin SYSTEM FOLDERS
bsnes does not only need ROMs containing games, but also data that was originally stored in chips belonging to the consoles. The files con- taining this data are organized in system folders. The system folders contain system info and firmware/BIOS images and are located in "$HOME/.config/bsnes". For example, to play GBA games, a GBA bios image is required. The file has to be named "bios.rom" and placed inside the "Game Boy Advance.sys" folder in "$HOME/.config/bsnes". The checksum of the file has to match the one given in "/usr/share/bsnes/Game Boy Advance.sys/manifest.xml". SEE ALSO
bsnes-purify(6), laevateinn(6) MORE INFO
Website: http://byuu.org/bsnes/ BSNES AUTHOR
byuu MAN PAGE AUTHORS
Brandon Barnes, Tobias Hansen August 5, 2011 bsnes(6)

Check Out this Related Man Page

FCEU(6) 							   Games Manual 							   FCEU(6)

NAME
fceu - An emulator for the original (8-bit) Nintendo game console. SYNOPSIS
fceu [options] "filename" DESCRIPTION
FCE Ultra is an emulator for the original (8-bit) Nintendo Entertainment System (NES). It has a robust color palette rendering engine that is fully customizable, along with excellent sound and joystick support, and even includes TCP/IP based network playing for head-to-head gaming with your friends! OPTIONS
These are some of the more frequently used options in FCE Ultra. Run fceu without any options for a larger list, or see the README for the full list. -fs {0|1} Toggle full-screen mode. -xres <res> Set the Horizontal resolution for full-screen mode. -yres <res> Set the Vertical resolution for full-screen mode. -gg Enable Game Genie emulation support. -cpalette <file> Use the custom palette in <file>. -soundvol <percentge> Sets the sound volume to the given percentage. -sound <rate> Set the sound playback sample rate (0 == off). -connect <server> Connect as a client (player 2) to <server> for TCP/IP network play. -server Be a host server (player 1) for a TCP/IP network game. -netport <portnum> Use <portnum> for TCP/IP network play. Default is 4046. KEYBOARD COMMANDS
FCE Ultra has a number of commands available within the emulator. It also provides keyboard bindings for emulating gamepads or powerpads. Gamepad Keyboard Bindings +------------+---------------+ |NES Gamepad | Keyboard | +------------+---------------+ | Arrows | Cursor Arrows | | A | Left ALT | | B | Left CTRL | | Select | TAB | | Start | ENTER | +------------+---------------+ Other Commands <F2> Activate cheat interface. <F4> Toggle full-screen mode. <F5> Save game state into current slot (set using number keys). <F7> Restore game state from current slot (set using number keys). <F9> Save screen snapshot. <F10> Reset NES. <F11> Toggle power to NES. <F12>, <ESC> Quit FCE Ultra. SEE ALSO
/usr/share/doc/fceu/fceultra.html The FCE Ultra README file. http://fceultra.sourceforge.net/ The FCE Ultra project homepage. AUTHOR
This manual page was written by Joe Nahmias <joe@nahmias.net>, for the Debian GNU/Linux system (but may be used by others). October 10, 2004 FCEU(6)
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