asc(6) Games Manual asc(6)NAME
asc - Advanced Strategic Command - turn based strategy game
SYNTAX
asc [options]
DESCRIPTION
This program is a free (GPL) turn based strategy game in the tradition of BattleIsle 2/3. Game can be played against human or computer. It
features a 2-dim. map that is tiled into hexagons where units are placed. The object of the game varies from map to map. The most commonly
know goal is to completely eliminate an oppononet by detroying all his units.
OPTIONS
The following options are supported:
-x --xresolution <value> (640... default=800)
Set horizontal resolution to <value>
-y --yresolution <value> (480... default=600)
Set vertical resolution to <value>
-l --load <string>
Load a map, saved game, or email game on startup
-c --configfile <string>
Use given configuration file
-r --verbose <value> (0...10 default=0)
Set verbosity level to <value>
-w --window Disable fullscreen mode
-f --fulscreen Enable fullscreen mode (overriding config file)
-q --nosound Disable sound
-h --help Display help information
-v --version Output version
SEE ALSO
asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6)
AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.
This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux dis-
tribution (but it may be used by others).
1.15.0 asc(6)
Check Out this Related Man Page
asc(6) Games Manual asc(6)NAME
asc - Advanced Strategic Command - turn based strategy game
SYNTAX
asc [options]
DESCRIPTION
This program is a free (GPL) turn based strategy game in the tradition of BattleIsle 2/3. Game can be played against human or computer. It
features a 2-dim. map that is tiled into hexagons where units are placed. The object of the game varies from map to map. The most commonly
know goal is to completely eliminate an oppononet by detroying all his units.
OPTIONS
The following options are supported:
-x --xresolution <value> (640... default=800)
Set horizontal resolution to <value>
-y --yresolution <value> (480... default=600)
Set vertical resolution to <value>
-l --load <string>
Load a map, saved game, or email game on startup
-c --configfile <string>
Use given configuration file
-r --verbose <value> (0...10 default=0)
Set verbosity level to <value>
-w --window Disable fullscreen mode
-f --fulscreen Enable fullscreen mode (overriding config file)
-q --nosound Disable sound
-h --help Display help information
-v --version Output version
SEE ALSO
asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6)
AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.
This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux dis-
tribution (but it may be used by others).
1.15.0 asc(6)
hello,
I a problem. I would like write script in True64 Unix.see below.
last testerkl | head > mailfile.asc
wolteru < mailfile.asc
With the "last" command I get a list when testerkl logged on. And I would like to send this to a user. But how can I write in a "ctrl.-d" and "ctrl.-c" that... (2 Replies)
Hello Everyone,
i have quick question.
I have file names like: bin_map300.asc and I would like to extract grid300.
My approach so far:
name=bin_map300.asc
echo ${name%%.*}
echo ${name##*_}
I am stuck combining the two.
Any help would be appreciated. (3 Replies)
hi all
i have a file of the format
Time(starting from 0 in asc order) bytes service flags protocols
e.g.
0, 0, 0, 56, 56
1, 524, 3, 6, 75
1, 624, 0, 43, 53
2, 72, 0, 43, 80
3, ... (1 Reply)
Hi, I am working with 2 sets of files (*csv and *asc) and I wanted to delete asc file with no corresponding csv counterpart. I did tried it manually but its been difficult working with a longer list of files.
sample files in directory
20120601.csv 20120601_f1.asc
20120603.csv 20120602_f1.asc... (3 Replies)