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alex4(6) [debian man page]

alex4(6)							   Games Manual 							  alex4(6)

NAME
alex4 - Alex the Allegator 4, a retro platform game SYNOPSIS
alex4 [gamefile] DESCRIPTION
Guide Alex the Allegator through the jungle in order to save his girlfriend Lola from evil humans who want to make a pair of shoes out of her. Alex the Allegator 4 is a platform game in the style of old Gameboy games. You can play the game with a keyboard or a joystick. On the keyboard the following keys are used: Arrow keys Movement Alt Jump Control Shoot (only when you've found eggs to fire!) When you're on the menu screen, you can choose the window size with the following keys: 1 160x120 window 2 320x240 window 3 640x480 window 4 full-screen CUSTOM MAPS
The Alex the Allegator homepage links to many user-contributed maps. Each set should contain several ".map" files and a text file describ- ing the collection. To play the maps, simply start alex4 with the name of the text file as argument. If you want to create your own maps, you can use the built-in map editor (described below), but you'll need to create the description file yourself. This is a plain text file that needs to list the file names of your maps between "#start#" and "#end#" markers (these markers are not optional). You can include a description of the maps outside these markers. For example, for a collection of three maps: In this game, Alex must rescue the Yellow Tetris Piece from the pirates of Ching Shih. #start# journey.map sea-of-despair.map endgame.map #end# USING THE MAP EDITOR
Use the map editor to create your own maps. You can enter the map editor from the menu screen or by pressing F1 while playing a custom map. The basic editor commands are: Shift+L load an existing map Shift+S save the map Insert+Left/Right widen the map Delete+Left/Right shorten the map F1 change the map's properties, e.g. its name. Maps are composed of tiles. Tiles can contain scenery, enemies, items and other game objects. The mouse cursor shows the currently selected tile. To draw tiles, use the left mouse button. You can cycle through the available tiles by using the z and x keys, choose a tile from a palette using the p key, or pick a tile from the screen using the right mouse button. Tiles can be given special behavior using the following commands: q instant death w map exit e roll activator r breakable block t submerged in water y on the water surface a Alex' start location (facing left) Shift+A Alex' start location (facing right) Use the following command to place items and enemies: 1 extra life 2 star bonus 3 cherry bonus 4 egg 5 extra heart Shift+Q grunt Shift+W spear grunt Shift+E crusher Shift+R spike fish Shift+T jellyfish Shift+Y cannon Shift+U spike truck boss Shift+I ground pounder boss SEE ALSO
The Alex the Allegator series homepage <http://allegator.sourceforge.net/> AUTHOR
Alex the Allegator 4 was written by Johan Peitz, Free Lunch Design. This manual page was written by Peter De Wachter <pdewacht@gmail.com>, for the Debian project (but may be used by others). 2008-02-07 alex4(6)

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Torus Trooper(6)														  Torus Trooper(6)

NAME
torus-trooper - speeding ship sailing through barrage DESCRIPTION
Speed! More speed! Torus Trooper is a fast-paced abstract scrolling shooter game. It features 3D graphics and a style similar to that of games such as Tem- pest. OPTIONS
These options are available: -brightness n Set the brightness of the screen.(n = 0 - 100, default = 100) -luminosity n Set the luminous intensity.(n = 0 - 100, default = 0) -res x y Set the screen resolution to (x, y). -nosound Stop the sound. -window Launch the game in a window. -fullscreen Launch the game in fullscreen mode. -reverse Reverse a shot key and a charge shot key. USAGE
How to operate: Movement Arrow / Num / [WASD] / Joystick Hold an up key to increase speed. Shot [Z][L-Ctrl][.] / Trigger 1, 4, 5, 8 Hold a shot key to open automatic fire. Charge shot [X][L-Alt][L-Shift][/] / Trigger 2, 3, 6, 7 Hold a charge shot key to charge energy. - A charge shot is released when you release a key. - A charge shot penetrates enemies and wipes out bullets. - A score multiplier is increased according to a number of destroying enemies and bullets. - A charge shot acts as a regenerative break. Pause [P] How to play: At the title screen, select a grade(Normal, Hard, Extreme) and a starting level. Press a shot button to start a game. Press an escape key to quit a game. Drive a ship forward and destroy enemies. When time runs out, game is over. Remaining time is displayed at the left up corner. Remaining time varies according to events: Ship was destroyed(-15 sec.) You ship is destroyed when it is hit by a bullet. Bonus time(+15 sec.) You can earn bonus time when you reach a certain score. The point you have to get is displayed at the right up corner. Destroy the boss(+30 or 45 sec.) The boss enemies appear when you destroy or overtake a certain number(displayed at the left down corner) of enemies, and you can earn bonus time by destroying them. Replay mode At the title screen, press a charge shot key to see a replay of your last game. Press a left/right key to change a view and an up/down key to change displayed/undisplayed of a status display. SEE ALSO
You can find more about the game on its homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html AUTHOR
This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp> Torus Trooper(6)
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