GPLANARITY(6) Games Manual GPLANARITY(6)NAME
gplanarity -- simple puzzle game involving untangling planar graphs
SYNOPSIS
gplanarity
DESCRIPTION
This manual page was written for the Debian distribution because the original program does not have a manual page.
gplanarity is a simple puzzle game involving untangling planar graphs for fun and prizes. If you tend to get addicted to cute little math
puzzles, this one is a doozy.
It is a super-clone of the flash Planarity game written by John Tantalo. The original Planarity ran well in IE and Firefox on other plat-
forms, but was slow and liked to lock up or abort under Linux browsers.
gplanarity implements gameplay identical to the original Planarity but adds some UI and game extras around the basic game such as multiple
board generation algorithms, puzzle boards, complete backing state, group select/drag and so on.
OPTIONS
This program does not take any command line options.
AUTHOR
This manual page was written by Franz Pletz fpletz@franz-pletz.org for the Debian system (but may be used by others). Permission is
granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version pub-
lished by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.
GPLANARITY(6)
Check Out this Related Man Page
ETRACER(6) Games Manual ETRACER(6)NAME
etracer -- 3D racing game featuring Tux, the Linux penguin
SYNOPSIS
etracer
DESCRIPTION
This manual page documents briefly the etracer command.
This manual page was written for the Debian distribution because the original program does not have a manual page.
etracer Extreme Tux Racer is a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the game is to slide down a snow- and
ice-covered mountain as quickly as possible while collecting fishes and avoiding the trees and rocks that will slow you down.
OPTIONS
etracer accepts the following options on the command-line:
-c Configuration file to be used.
-f Select course to play.
-m Max frames.
-a Benchmark::setMode(Benchmark::AUTO)
-p vector position
-t Time step
-rc race condition
AUTHOR
This manual page was written by Alexander Schmehl tolimar@debian.org for the Debian system (but may be used by others). Permission is
granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version pub-
lished by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
ETRACER(6)
Hey, new to thse boards :)
Running FreeBSD 5, i have got a basic knowledge of Unix, and freeBSD so should not be that hard. I use freebsd to run some game servers since it's stable and uses less resources than windows and what not.
Only problem is that the game i am running doesn't have a... (3 Replies)
Hi,
I am currently working on a project involving writing reusable modular components from basic like generic sort script to doing rigorous data matching involving millions of data in a flat file.
Can you help me understand what sort of architecture and scripting languages can be explored??
... (1 Reply)
Hi,
I hope this is the right place to post this:
I have a cprogram written in openCV which reads a video file and does some processing: Here's a relevant code snippet:
//just in case you needed to know what libraries I included
#include<iostream>
#include<opencv/cv.h>... (1 Reply)