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glelathe(3gle) [debian man page]

gleLathe(3GLE)								GLE							    gleLathe(3GLE)

NAME
gleLathe - Sweep using a Z-axis shear to create an arbitrary contour along a helical path. SYNTAX
void gleLathe (int ncp, gleDouble contour[][2], gleDouble cont_normal[][2], gleDouble up[3], gleDouble startRadius, /* spiral starts in x-y plane */ gleDouble drdTheta, /* change in radius per revolution */ gleDouble startZ, /* starting z value */ gleDouble dzdTheta, /* change in Z per revolution */ gleDouble startXform[2][3], /* starting contour affine xform */ gleDouble dXformdTheta[2][3], /* tangent change xform per revoln */ gleDouble startTheta, /* start angle in x-y plane */ gleDouble sweepTheta); /* degrees to spiral around */ ARGUMENTS
ncp number of contour points contour 2D contour cont_normal 2D contour normals up up vector for contour startRadius spiral starts in x-y plane drdTheta change in radius per revolution startZ starting z value dzdTheta change in Z per revolution startXform starting contour affine transformation dXformdTheta tangent change xform per revolution startTheta start angle in x-y plane sweepTheta degrees to spiral around DESCRIPTION
Sweep an arbitrary contour along a helical path. The sweep will be performed as a shear along the z-axis, so that the orientation of the contour is displaced, rather than translated, as the contour is swept. The axis of the helix lies along the modeling coordinate z-axis. An affine transform can be applied as the contour is swept. For most ordinary usage, the affines should be given as NULL. SEE ALSO
gleSpiral AUTHOR
Linas Vepstas (linas@linas.org) GLE
3.0 gleLathe(3GLE)

Check Out this Related Man Page

glePolyCylinder(3GLE)							GLE						     glePolyCylinder(3GLE)

NAME
glePolyCylinder - Draw polycylinder, specified as a polyline. SYNTAX
void glePolyCylinder(int npoints, gleDouble point_array[][3], float color_array[][3], gleDouble radius); ARGUMENTS
npoints numpoints in poly-line point_array polyline vertices color_array colors at polyline verts radius cylinder radius DESCRIPTION
Draw polycylinder, specified as a polyline. Note that neither the very first segment, nor the very last segment are drawn. The first and last segments serve only to define the angle of the join at the very ends of the polyline. Thus, to draw one segment, three must be specified. To draw two segments, four must be speci- fied, etc. The color array may be NULL. If NULL, the current color is used. If not NULL, the glColor3f() routine is used to set the color; therefore, specifying the glColorMaterial() subroutine before this primitive can be used to set diffuse, specular, ambient, etc. colors. By default, the cross-section of the cylinder is drawn as a 20-sided polygon. This number can be changed using the gleSetNumSides() rou- tine. SEE ALSO
glePolyCone, gleSetNumSides AUTHOR
Linas Vepstas (linas@linas.org) GLE
3.0 glePolyCylinder(3GLE)
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