GLCLAMPCOLOR(3G) [FIXME: manual] GLCLAMPCOLOR(3G)NAME
glClampColor - specify whether data read via glReadPixels() should be clamped
C SPECIFICATION
void glClampColor(GLenum target, GLenum clamp);
PARAMETERS
target
Target for color clamping. target must be GL_CLAMP_READ_COLOR.
clamp
Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE.
DESCRIPTION
glClampColor controls color clamping that is performed during glReadPixels(). target must be GL_CLAMP_READ_COLOR. If clamp is GL_TRUE,
read color clamping is enabled; if clamp is GL_FALSE, read color clamping is disabled. If clamp is GL_FIXED_ONLY, read color clamping is
enabled only if the selected read buffer has fixed point components and disabled otherwise.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_CLAMP_READ_COLOR.
GL_INVALID_ENUM is generated if clamp is not GL_TRUE or GL_FALSE.
ASSOCIATED GETS
glGet() with argument GL_CLAMP_READ_COLOR.
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLCLAMPCOLOR(3G)
Check Out this Related Man Page
GLBINDFRAMEBUFFER(3G) [FIXME: manual] GLBINDFRAMEBUFFER(3G)NAME
glBindFramebuffer - bind a framebuffer to a framebuffer target
C SPECIFICATION
void glBindFramebuffer(GLenum target, GLuint framebuffer);
PARAMETERS
target
Specifies the framebuffer target of the binding operation.
framebuffer
Specifies the name of the framebuffer object to bind.
DESCRIPTION
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either
GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER,
it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the
corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw
framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers(), or zero to
break the existing binding of a framebuffer object to target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to
glGenFramebuffers().
SEE ALSO
glGenFramebuffers(), glDeleteFramebuffers(), glFramebufferRenderbuffer(), glFramebufferTexture(), glFramebufferTexture1D(),
glFramebufferTexture2D(), glFramebufferTexture3D(), glFramebufferTextureFace(), glFramebufferTextureLayer(), glIsFramebuffer()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLBINDFRAMEBUFFER(3G)
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