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next_fli_frame(3alleg4) [debian man page]

next_fli_frame(3alleg4) 					  Allegro manual					   next_fli_frame(3alleg4)

NAME
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int next_fli_frame(int loop); DESCRIPTION
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, oth- erwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example: while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ } RETURN VALUE
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file. SEE ALSO
open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4) Allegro version 4.4.2 next_fli_frame(3alleg4)

Check Out this Related Man Page

play_fli(3alleg4)						  Allegro manual						 play_fli(3alleg4)

NAME
play_fli - Plays a FLI or FLC animation from disk. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_fli(const char *filename, BITMAP *bmp, int loop, int (*callback)()); DESCRIPTION
Plays an Autodesk Animator FLI or FLC animation file on the specified BITMAP, reading the data from disk as it is required. If `loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will play through the animation once and then return. Read the beginning of chapter "FLIC routines" for a description of the callback parameter. Example: /* Let users skip looped animations. */ int check_escape_key(void) { if (key[KEY_ESC]) return 1; else return 0; } ... int ret = play_fli("animlogo.fli", screen, 1, check_escape_key); if (ret == FLI_ERROR) abort_on_error("Error playing intro!"); RETURN VALUE
The FLI player returns FLI_OK if it reached the end of the file, FLI_ERROR if something went wrong, and the value returned by the callback function if that was what stopped it. SEE ALSO
play_memory_fli(3alleg4), install_timer(3alleg4), fli_frame(3alleg4) Allegro version 4.4.2 play_fli(3alleg4)
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