init_menu(3alleg4) Allegro manual init_menu(3alleg4)NAME
init_menu - Low level initialisation of a menu. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
MENU_PLAYER *init_menu(MENU *menu, int x, int y);
DESCRIPTION
This function provides lower level access to the same functionality as do_menu(), but allows you to combine a popup menu with your own pro-
gram control structures. It initialises a menu, returning a pointer to a menu player object that can be used with update_menu() and shut-
down_menu(). With these functions, you could implement your own version of do_menu() with the lines:
MENU_PLAYER *player = init_menu(menu, x, y);
while (update_menu(player))
;
return shutdown_menu(player);
SEE ALSO update_menu(3alleg4), shutdown_menu(3alleg4), do_menu(3alleg4)Allegro version 4.4.2 init_menu(3alleg4)
Check Out this Related Man Page
d_menu_proc(3alleg4) Allegro manual d_menu_proc(3alleg4)NAME
d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int d_menu_proc(int msg, DIALOG *d, int c);
DESCRIPTION
This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the
menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables,
and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field
points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but
when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return
value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE.
SEE ALSO active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4)Allegro version 4.4.2 d_menu_proc(3alleg4)
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