create_sample(3alleg4) Allegro manual create_sample(3alleg4)NAME
create_sample - Constructs a new sample structure of the specified type. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
SAMPLE *create_sample(int bits, int stereo, int freq, int len);
DESCRIPTION
Constructs a new sample structure of the specified type. Read chapter "Structures and types defined by Allegro" for an internal description
of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo' can be zero for mono samples and non-zero for stereo samples, `freq'
is the frequency in hertz, and `len' is the number of samples you want to allocate for the full sound buffer.
RETURN VALUE
Returns a pointer to the created sample, or NULL if the sample could not be created. Remember to free this sample later to avoid memory
leaks.
SEE ALSO load_sample(3alleg4), destroy_sample(3alleg4)Allegro version 4.4.2 create_sample(3alleg4)
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load_sample(3alleg4) Allegro manual load_sample(3alleg4)NAME
load_sample - Loads a sample from a file. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
SAMPLE *load_sample(const char *filename);
DESCRIPTION
Loads a sample from a file, supporting both mono and stereo WAV and mono VOC files, in 8 or 16-bit formats, as well as formats handled by
functions registered using register_sample_file_type(). Example:
SAMPLE *sample = load_sample(user_input);
if (!sample)
abort_on_error("Couldn't load sample!");
RETURN VALUE
Returns a pointer to the SAMPLE or NULL on error. Remember to free this sample later to avoid memory leaks.
SEE ALSO destroy_sample(3alleg4), load_voc(3alleg4), load_wav(3alleg4), play_sample(3alleg4), save_sample(3alleg4), register_sam-
ple_file_type(3alleg4), exsample(3alleg4)Allegro version 4.4.2 load_sample(3alleg4)
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a
b
c
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@ARRAY
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C:\inputletters.txt
b
o
a
c
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