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glesuperextrusion(3gle) [debian man page]

gleSuperExtrusion(3GLE) 						GLE						   gleSuperExtrusion(3GLE)

NAME
gleSuperExtrusion - Extrude arbitrary 2D contour along arbitrary 3D path, specifying local affine transformations. SYNTAX
void gleSuperExtrusion (int ncp, gleDouble contour[][2], gleDouble cont_normal[][2], gleDouble up[3], int npoints, gleDouble point_array[][3], float color_array[][3], gleDouble xform_array[][2][3]); ARGUMENTS
ncp number of contour points contour 2D contour cont_normal 2D contour normals up up vector for contour npoints numpoints in poly-line point_array polyline vertices color_array colors at polyline verts xform_array 2D contour affine transforms DESCRIPTION
Extrude arbitrary 2D contour along arbitrary 3D path, specifying local affine transformations. As the contour is extruded, the affine will be applied to the points in the contour. The argument "contour" specifies the 2D contour to be extruded, while the argument "point_array" specifies the path along which to extrude. The vector "up" defines the orientation of the contour y-axis in real 3D space. Note that neither the very first segment, nor the very last segment are drawn. The first and last segments serve only to define the angle of the join at the very ends of the polyline. Thus, to draw one segment, three must be specified. To draw two segments, four must be speci- fied, etc. The normal array may be NULL. If it is, normal vectors will NOT be automatically generated, and the object will look terrible when lit. The color array may be NULL. If NULL, the current color is used. If not NULL, the glColor3f() routine is used to set the color; therefore, specifying the glColorMaterial() subroutine before this primitive can be used to set diffuse, specular, ambient, etc. colors. SEE ALSO
gleExtrusion, gleTwistExtrusion AUTHOR
Linas Vepstas (linas@linas.org) GLE
3.0 gleSuperExtrusion(3GLE)

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gleSetJoinStyle(3GLE)							GLE						     gleSetJoinStyle(3GLE)

NAME
gleSetJoinStyle, gleGetJoinStyle - Query and Set the GLE join style flags. SYNTAX
void gleSetJoinStyle (int style); int gleGetJoinStyle (void); ARGUMENTS
style bitwise OR of flags DESCRIPTION
Query and set the GLE join style flags. This word is a bitwise OR of the flags described below. The initial join style is TUBE_JN_ANGLE | TUBE_JN_CAP | TUBE_NORM_FACET. Extrusion Join Styles TUBE_JN_RAW Draw polycylinders, polycones, extrusions, etc. with no special treatment of the extrusion ends. TUBE_JN_ANGLE Draw polycylinders, polycones, extrusions, etc. by extending the different segments until they butt into each other with an angular style. TUBE_JN_CUT Draw polycylinders, polycones, extrusions, etc. by joining together the different segments and slicing off the joint at half the angle between the segments. A cap is drawn. Note that the slicing plane runs through the origin of the contour coordinate system. Thus, the amount of slice can be varied by offsetting the contour with respect to the origin. Note that when two segments meet at a shallow angle, the cut join style will potentially shave off a whole lot of the contour, lead- ing to "surprising" results... TUBE_JN_ROUND Joints will be rounded. Strictly speaking, the part of the joint above the origin will be rounded. The part below the origin will come together in an angular join. TUBE_JN_MASK Mask bits. This can be used to mask off the bit field that defines the join style. End Caps TUBE_JN_CAP If this is set, a cap will be drawn at each end of the extrusion. Automatic Normal Vector Generation TUBE_NORM_FACET A normal vector is generated per facet. Useful for having an extrusion have a "faceted" look, such as when extruding a square -- each of the four sides of the square will look flat. TUBE_NORM_EDGE Normal vectors are generated so that they lie along edges. Useful for making angular things look rounded under lighting. For exam- ple, when extruding a hexagon and using this flag, the hexagonal extrusion will look (more like a) smooth perfectly round cylinder, rather than a six-sided shape. TUBE_NORM_PATH_EDGE Normal vectors are generated so that they both lie on edges, and so that they interpolate between neighboring segments. Useful for drawing "spaghetti" -- extrusions that follow a spline path. Because the spline path must be "tessellated" into small straight seg- ments, each segment will look straight unless this flag is set. TUBE_NORM_MASK A mask useful for masking out the "norm" bits. Closed or Open Contours TUBE_CONTOUR_CLOSED If this bit is set, the contour will be treated as a "closed" contour, where the last point connects back up to the first. It is useful to set this flag when drawing closed shapes (such as extruded cylinders, star-shapes, I-Beams, etc. When drawing open extru- sions (e.g. corrugated sheet metal), you DON'T want to set this flag. BUGS
Multiple threads using GLE share a single global join style (although this should be easily fixable because GLE does use a centralized graphics context). SEE ALSO
gleExtrusion, gleTextureMode AUTHOR
Linas Vepstas (linas@linas.org) GLE
3.0 gleSetJoinStyle(3GLE)
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