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dtk_video_exec(3) [debian man page]

DTK_VIDEO_EXEC(3)						Draw Toolkit manual						 DTK_VIDEO_EXEC(3)

NAME
dtk_video_exec - Start/stop/pause a video texture SYNOPSIS
#include <dtk_video.h> int dtk_video_exec(dtk_htex vid, int command, const void* arg); DESCRIPTION
This function changes the state (or playing position) of a video texture referenced by vid according to the value of command: DTKV_CMD_PLAY: Set the video to play. arg is interpreted as a pointer to a variable of type int whose non zero value indicates that the state change is asynchronous and can be finished after the function returns. If arg is NULL, the change is performed synchronously. DTKV_CMD_PAUSE: Set the video to pause. arg is interpreted as a pointer to a variable of type int whose non zero value indicates that the state change is asynchronous and can be finished after the function returns. If arg is NULL, the change is performed synchronously. DTKV_CMD_SEEK: Seek the video to the position specified by arg which is then interpreted as a pointer to a variable of type long representing the position in milliseconds from the beginning of the video. arg is allowed to be NULL. In that case, the video will be positioned at its start. vid must be a dynamic texture created by one of the functions dtk_create_video_*(3). If the video was already in the requested state, the function will do nothing. If the video is created from the live source (webcam, network broadcast...), executing DTKV_CMD_SEEK will fail. RETURN VALUE
0 if the state has been changed or was already the one requested, -1 otherwise. SEE ALSO
dtk_load_video_file(3), dtk_load_video_gst(3), dtk_load_video_test(3), dtk_load_video_udp(3), dtk_load_video_tcp(3) EPFL
2011 DTK_VIDEO_EXEC(3)

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DTK_LOAD_VIDEO_TCP(3)						Draw Toolkit manual					     DTK_LOAD_VIDEO_TCP(3)

NAME
dtk_load_video_tcp - Load an video stream via TCP connection as a texture SYNOPSIS
#include <dtk_video.h> dtk_htex dtk_load_video_tcp(int flags, const char *host, int port); DESCRIPTION
This function loads as a dynamic texture the video stream broadcasted over the network via TCP by the server host on the port port. The texture will then been tracked by an internal texture manager so that the next call using the same host and port arguments will return the same texture handle, thus sparing the resources of the system. If not specified by flags the video will not be played immediately and dtk_video_exec(3) should be called to do start playing. The argument flags is used to modify the creation. It should contains a bitwise OR combination of the following flags: DTK_AUTOSTART : Indicates that the video should start immediately after creation. DTK_NOBLOCKING : Indicates that the creation function should not block waiting that the video pipeline is fully running. A dynamic texture can be used the same way as a static texture (for example image file). The only difference is that the content of the texture changes automatically with the stream of video. This means that every time a shape using this texture is drawn, the latest frame available from the video stream will be mapped on the shape. There is no need for a valid window to create successfully a texture, i.e. creation of textures are completely decoupled from the creation of others resources and can even be created in one thread to be used in another one. Once a the texture is stopped being used, it should be destroyed by dtk_destroy_texture(3). RETURN VALUE
In case of success, the function returns the handle to the created texture. In case of failure, NULL is returned. THREAD SAFETY
dtk_load_video_tcp() is thread-safe. SEE ALSO
dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3) EPFL
2011 DTK_LOAD_VIDEO_TCP(3)
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