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ausoundrecord(3) [debian man page]

AuSoundRecord(3)					     Library Functions Manual						  AuSoundRecord(3)

Name
       AuSoundRecord - create a flow to record audio to any destination.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundRecord(server, source, gain, num_samples, mode, sound_data, flow, volume_mult_elem, status)
	   AuServer *server;
	   AuDeviceID source;
	   AuFixedPoint gain;
	   AuUint32 num_samples;
	   int mode;
	   AuSoundDataPtr sound_data;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       source	 Specifies the input device to use.

       gain	 Specifies the gain for the input device.

       num_samples
		 Specifies the number of samples to record.

       mode	 Specifies the line mode for the input device.	Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn-
		 putModeLineIn, AuDeviceInputModeMicrophone.

       sound_data
		 Specifies the sound information.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 Accord to the comment in the source, not implemented.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundRecord creates a flow to record audio from source to any destination and returns a pointer to the event handler created or  NULL	if
       there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.

Errors
       AuBadDevice.

See Also
       AuSoundRecordToBucket, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3							  AuSoundRecord(3)

Check Out this Related Man Page

AuSoundPlay(3)						     Library Functions Manual						    AuSoundPlay(3)

Name
       AuSoundPlay - create a flow to play audio from any source.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem, monitor_element, status)
	   AuServer *server;
	   AuDeviceID destination;
	   AuFixedPoint volume;
	   int mode;
	   AuSoundDataPtr sound_data;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       destination
		 Specifies the device to output the audio data.

       volume	 Specifies the volume.

       mode	 Specifies the line mode for the output device.  Currently the following line modes are defined: AuDeviceOutputModeNone, AuDevice-
		 OutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut.

       sound_data
		 Specifies the sound information.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If non-NULL, returns the index of the volume multipler element.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there  was
       an error. The sound_data structure contains the necessary information about the audio format and the data handling function.

Errors
       AuBadDevice.

See Also
       AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3							    AuSoundPlay(3)
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