AuElementState(3) Library Functions Manual AuElementState(3)Name
AuElementState - element state structure
Structures
#include <audio/audiolib.h>
typedef struct _AuElementState
{
AuFlowID flow;
unsigned char element_num;
unsigned char state;
unsigned short pad;
}AuElementState;
Members
flow Specifies the flow.
element_num
Specifies the index of the element of interest. Use AuElementAll to access the state of the flow.
state Specifies the state of the element (or flow) specified by element_num. This should be one of thses constants: AuStateStop, AuS-
tateStart, or AuStatePause.
Description
The AuElementState structure is used to access the state of elements in a flow. Only flows and component elements (ExportBucket, Export-
Client, ExportDevice, ImportClient, ImportDevice, ImportBucket, and ImportWaveForm) have state.
See Also
AuGetElementStates, AuMakeElementState, AuGetElementStates.
audiolib - Network Audio System C Language Interface
audiolib - element state structure 1.9.3 AuElementState(3)
Check Out this Related Man Page
AuMakeChangeStateAction(3) Library Functions Manual AuMakeChangeStateAction(3)Name
AuMakeChangeStateAction - initialize an action
Synopsis
#include <audio/audiolib.h>
AuMakeChangeStateAction(action, trigger_state, trigger_prev_state, trigger_reason, flow, element_num, new_state)
AuElementAction action; /* RETURN */
unsigned char trigger_state;
unsigned char trigger_prev_state;
unsigned char trigger_reason;
AuFlowID flow;
unsigned char element_num;
unsigned char new_state;
Arguments
action Returns the initialized action.
trigger_state
Specifies the state that triggers the action. This must be one of these constants: AuStateStop, AuStateStart, AuStatePause, or
AuStateAny.
trigger_prev_state
Specifies the previous state for the trigger. This must be one of these constants: AuStateStop, AuStateStart, AuStatePause, or
AuStateAny.
trigger_reason
Specifies the reason for the action. This must be one of these constants: AuReasonUser, AuReasonUnderrun, AuReasonOverrun,
AuReasonEOF, AuReasonWatermark, AuReasonHardware, or AuReasonAny.
flow Specifies the ID of the flow to affect.
element_num
Specifies the index of the element to affect.
new_state Specifies the new state for the flow. This must be one of thses constants: AuStateStop, AuStateStart, or AuStatePause.
Description
AuMakeChangeStateAction sets the action field of action to AuElementActionChangeState and initializes the other fields with the remaining
arguments.
AuMakeChangeStateAction is implemented as a macro.
See Also
AuMakeSendNotifyAction, AuMakeNoopAction.
audiolib - Network Audio System C Language Interface
audiolib - action initialization 1.9.3 AuMakeChangeStateAction(3)
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