soldumper(1)soldumper(1)NAME
soldumper - Gnash Local Shared Object (LSO) File Dumper
Synopsis
soldumper (options)... (file)...
DESCRIPTION
Dump information about the .sol files used by the SharedObject ActionScript class.
When a SWF player, including Gnash, plays a SWF "movie", the movie can contain scripts. These scripts can call ActionScript classes. One
such class is SharedObject. SharedObject creates shared objects, which end up stored in your computer's file system. For example, a SWF
game might store its score file in a SharedObject; or a privacy-invading SWF movie might store "cookies" in a SharedObject. Before sol-
dumper was written, these bits of stored information were hard for users to notice or investigate. Soldumper prints these files, which are
comprised of a header, and a collection of SWF AMF Objects that the movie has written in the shared object file.
-h Print usage info.
-l List all the .sol files in the default path.
-f Ignore the global setting, use the current directory for files.
-v Verbose output.
24 January 2014 soldumper(1)
Check Out this Related Man Page
.::SWF::MovieClip(3pm) User Contributed Perl Documentation .::SWF::MovieClip(3pm)NAME
SWF::MovieClip - MovieClip Class
SYNOPSIS
use SWF::MovieClip;
my $movieclip = new SWF::MovieClip();
DESCRIPTION
SWF::MovieClip allows you to add animated objects to your Flash movies.
METHODS
$mc= new SWF::MovieClip()
Returns an SWF::MovieClip object.
$item = $mc->add($swfobject)
When you add following types of objects to the $mc they will return a SWF::DisplayItem:
SWF::Button
SWF::PrebuiltClip (a whole external swf file)
SWF::MovieClip (you can nest them like a tree)
SWF::Shape
SWF::Text
SWF::TextField
SWF::VideoStream
[ToDo: to be verified: When you add a SWF::Sound the return value is a SWF::SoundInstance: $si = $mc->add($sound); ]
$si = $mc->startSound($sound)
Starts making noise and returns an object of SWF::SoundInstance class.
$mc->stopSound($sound)
Stops sound started by startSound() method.
$mc->remove($di)
Removes SWF::DisplayItem $di from the display list.
$mc->nextFrame()
Move to the next frame in the timeline of SWF::MovieClip $mc
$mc->setNumberOfFrames($i)
$mc->setFrames($i)
Sets total number of $mc frames to $i This is an optional autofiller, e.g. when you want to be sure that 2 different movieclips have
100 frames when playing, but the number of nextFrame() calls in these 2 movieclips is unknown or dynamic (dependent on data from
databases, whatever). By default a movieclip the number of frames in the timeline is how often you called $mc->nextFrame for this clip.
$mc->labelFrame($name)
Sets frame name to $name. You are then able to access this frame by name in ActionScript, not just by frame number.
$mc->setScalingGrid($x, $y, $w, $h)
This function (available from SWF>=8) sets a 9 slice scaling grid: 1 2 3 4 5 6 7 8 9 X, y, w and h define a rectangle, which is the
dimension of the center slice(5). All other slices are determined out of the characters bounds and the defined rect. While slice 5 is
scaled vertical and horizontal, slice 2 and 8 are only scaled horizontal. Slice 4 and 6 only vertical. The 4 corner slices are not
scaled (1, 3, 7, 9). [ToDo: to be verified]
$mc->removeScalingGrid()
Removes scaling grid rectangles.
$mc->addInitAction($action)
Adds an initial ActionScript block to MovieClip $mc. These actions are executed before the MovieClip is available as a script object.
[ToDo: to be verified]
$mc->setSoundStream($sound, $rate, [$skip])
Includes streaming sound to a movie. [ToDo: add more doc and a demo here.]
AUTHOR
Soheil Seyfaie (soheil@netcom.ca) Peter Liscovius
see AUTHORS of ming distribution (ming.sf.net)
SEE ALSO
SWF::DisplayItem for how you can modify the instances in a SWF::MovieClip or SWF::Movie SWF, SWF::Action, SWF::InitAction, SWF::Button,
SWF::Movie, SWF::Shape, SWF::Sound, SWF::SoundStream, SWF::Text, SWF::TextField, SWF::VideoStream
perl v5.14.2 2011-10-26 .::SWF::MovieClip(3pm)