01-11-2006
Program Compatibility
I really Hate the Monopoly Microsoft has over Software, but the fact remains it exists... so I wonder if there was a way to enable Programs Made for Windows and Mac to be Run in Unix as if it was in the Specified OS. Like a Compatibility Wizard. Or in a dual boot computer, for Unix to be able to see a Windows/mac partition table.
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1. Filesystems, Disks and Memory
Hi there,,
I URGENTLY need to know if the Gigabyte GA 8IDML Motherboard is compatible with the Unix BSD. We need to know if we should buy new boards before we can use the product.
Thanking you
Hannelie Bosch:confused: :confused: (1 Reply)
Discussion started by: hbosch
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2. Shell Programming and Scripting
hi!
i have two problems with the following script who prepares a date (removes the heading zero from day if day<10) for arithmetical operations:
<script>
#!/usr/bin/sh
DAY=`date +%d`;
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</script>
1. every time i run this... (3 Replies)
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Hi all,
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5. HP-UX
Is any one told me that LTO3 tape Cartridge is compatible with LTO2 Tape Drive. (2 Replies)
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6. SCO
Hi
I'm going to buy C-ISAM 7.25 under sco unixware 7 to install in sco openserver 5.0.7.
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tnx (1 Reply)
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7. Solaris
Sorry, if this isn't the right forum for this question. I would like to compile an executable with gcc/g++ under Solaris 10 on the following OLDER SPARC-machine and then run this executable on the NEW SPARC-machine (see description down in this post). I'm wondering if it would be possible or if... (4 Replies)
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Will a program or application that runs in one UNIX run in any UNIX? Shouldn't they?
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Hi all.
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Hi everyone !
Im trying to know from wich version of AIX KSH93 is available ?
Internet tell me 6.x and 7.x AIX are available, bue what about 5.x ?
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Is it the same way to manipulate variables as KSH93 on 7.x ?
Thanks for your support and have a nice day ! (2 Replies)
Discussion started by: majinfrede
2 Replies
LEARN ABOUT DEBIAN
soaudiodevice
SoAudioDevice(3) Coin SoAudioDevice(3)
NAME
SoAudioDevice -
The SoAudioDevice class is used to control an audio device.
The SoAudioDevice class is responsible for initialization of an audio device, as well as enabling and disabling sound. It is a singleton
class.
SYNOPSIS
#include <Inventor/misc/SoAudioDevice.h>
Public Member Functions
SbBool init (const SbString &devicetype, const SbString &devicename)
SbBool enable ()
void disable ()
SbBool isEnabled ()
SbBool haveSound ()
void setGain (float gain)
void mute (SbBool mute=TRUE)
Static Public Member Functions
static SoAudioDevice * instance ()
Detailed Description
The SoAudioDevice class is used to control an audio device.
The SoAudioDevice class is responsible for initialization of an audio device, as well as enabling and disabling sound. It is a singleton
class.
The application programmer does not need to use this class directly, as audio support is enabled by default, and the default settings are
reasonable.
Coin uses OpenAL (http://www.openal.org/, http://developer.soundblaster.com [Games section]) to render audio. OpenAL should work with any
soundcard, and on most modern operating systems (including Unix, Linux, IRIX, *BSD, Mac OS X and Microsoft Windows). 2 speaker output is
always available, and on some OS and soundcard combinations, more advanced speaker configurations are supported. On Microsoft Windows,
OpenAL can use DirectSound3D to render audio, thus supporting any speaker configuration the current DirectSound3D driver supports.
Configuring speakers are done through the soundcard driver, and is transparent to both Coin and OpenAL.
Member Function Documentation
SoAudioDevice * SoAudioDevice::instance () [static]
Returns a pointer to the SoAudioDevice class, which is a singleton.
SbBool SoAudioDevice::init (const SbString &devicetype, const SbString &devicename)
Initializes the audio device. Currently, the only supported devicetype is 'OpenAL'. The supported devicename depends on the OS and on
installed soundcards and drivers. On Microsoft Windows, supported device names are 'DirectSound3D', 'DirectSound', and 'MMSYSTEM'. See
OpenAL documentation (available from http://www.openal.org/) for further information.
The application programmer may override the default setting by calling this method with the wanted device type and name.
The user can also control which devicename OpenAL uses by setting the COIN_SOUND_DRIVER_NAME environment variable. On Microsoft Windows,
the default driver name is 'DirectSound3D', which should normally be what the user wants.
SbBool SoAudioDevice::enable ()
Enables sound
void SoAudioDevice::disable ()
Disables sound. Effectively silencing all audio output.
SbBool SoAudioDevice::isEnabled (void)
Returns TRUE if audio is enabled.
SbBool SoAudioDevice::haveSound ()
returns true if the audio device has been initialized successfully.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 SoAudioDevice(3)