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Full Discussion: Help with iostat
Operating Systems AIX Help with iostat Post 302766855 by Yoda on Tuesday 5th of February 2013 03:00:35 PM
Old 02-05-2013
Code:
iostat -D hdisk2 hdisk4 hdisk5 5 | awk ' BEGIN {
printf "dev,%tm_act,bps,tps,bread,bwrtn,"
printf "read: rps,avgserv,minserv,maxserv,timeouts,fails,"
printf "write: wps,avgserv,minserv,maxserv,timeouts,fails,"
printf "queue: avgtime,mintime,maxtime,avgwqsz,avgsqsz,sqfull"
} {
        for(i=1;i<=NF;i++) {
                if($i~/^hdisk/) {
                        printf "\n%s,", $i;
                }
                else if($i~/^[0-9]/) {
                        printf "%s,", $i;
                }
        }
} END {
        printf "\n";
}'

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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