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Top Forums Shell Programming and Scripting Sorting on length with identification of number of characters Post 302758423 by gimley on Saturday 19th of January 2013 07:59:43 AM
Old 01-19-2013
Sorting on length with identification of number of characters

Hello,
I am writing an open-source stemmer in Java for Indic languages which admit a large number of suffixes.
The Java stemmer requires that each suffix string be sorted as per its length and that all strings of the same length are arranged in a single group, sorted alphabetically. Moreover as a header I need to specify the numeric value of the string, say
Code:
5
6
7
8
etc.

Since the languages in question have over 300 and more suffixes, trying to sort on length and identifying the length of each string and counting it becomes a difficult issue.
An example will make this clear.
Input:
Code:
आधी
इतक
इतपत
ईचना
ईचनात
ई
ईना
ईन

Expected output
Code:
1
ई
2
ईन
3
आधी
इतक
ईना
4
इतपत
ईचना
5
ईचनात

Since handling such a large database is laborious, is it possible to write a script in AWK or PERL which would enable the above output.
Your help would go a long way in putting java-based stemmers in different languages in the open-source community.
Many thanks in advance for your kind help

Last edited by Scrutinizer; 01-23-2013 at 01:16 AM.. Reason: quote tags -> code tags
 

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GLSHADERSOURCE(3G)						   OpenGL Manual						GLSHADERSOURCE(3G)

NAME
glShaderSource - Replaces the source code in a shader object C SPECIFICATION
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length); PARAMETERS
shader Specifies the handle of the shader object whose source code is to be replaced. count Specifies the number of elements in the string and length arrays. string Specifies an array of pointers to strings containing the source code to be loaded into the shader. length Specifies an array of string lengths. DESCRIPTION
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each string is assumed to be null terminated. If length is a value other than NULL, it points to an array containing a string length for each of the corresponding elements of string. Each element in the length array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object. NOTES
OpenGL copies the shader source code strings when glShaderSource is called, so an application may free its copy of the source code strings immediately after the function returns. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_VALUE is generated if count is less than 0. ASSOCIATED GETS
glGetShader() with arguments shader and GL_SHADER_SOURCE_LENGTH glGetShaderSource() with argument shader glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLSHADERSOURCE(3G)
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