10-14-2012
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7 More Discussions You Might Find Interesting
1. Programming
hi all!
i have developed a mechanism in system.c to count how many times each kernel call is called. The results are held in an array in system.c . What i want to do is to create a new kernel call which will print this array. I need help in passing the array from system.c to the new kernel call. ... (5 Replies)
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2. SuSE
Hi All,
Is there a max number of slabs that can be used per kernel module? I'm having a tough time finding out that kind of information, but the array 'node_zonelists' (mmzone.h) has a size of 5. I just want to avoid buffer overruns and other bad stuff.
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3. Solaris
Hello all,
I heard that we can use Solaris to authenticate user with Active Directory. However, I do not see the point why we need to do that?? what's the benefit to authenticate user with Active Directory???
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5. Linux
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6. Solaris
Hi gurus
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7. Linux
Hi everyone,
I am trying to prevent the ehci_hcd kernel module to load at boot time.
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LEARN ABOUT SUSE
glutspaceballbuttonfunc
glutSpaceballButtonFunc(3GLUT) GLUT glutSpaceballButtonFunc(3GLUT)
NAME
glutSpaceballButtonFunc - sets the Spaceball button callback for the current window.
SYNTAX
void glutSpaceballButtonFunc(void (*func)(int button, int state));
ARGUMENTS
func The new spaceball button callback function.
DESCRIPTION
glutSpaceballButtonFunc sets the Spaceball button callback for the current window. The Spaceball button callback for a window is called
when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball button presses. The
button parameter will be the button number (starting at one). The number of available Spaceball buttons can be determined with glutDe-
viceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press
respectively.
Registering a Spaceball button callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Space-
ball button callbacks will be generated.
Passing NULL to glutSpaceballButtonFunc disables the generation of Spaceball button callbacks. When a new window is created, no Spaceball
button callback is initially registered.
SEE ALSO
glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc, glutDeviceGet
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT
3.7 glutSpaceballButtonFunc(3GLUT)