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Top Forums Shell Programming and Scripting Handling parameters in Shell Functions Post 302402483 by Scott on Wednesday 10th of March 2010 02:31:03 AM
Old 03-10-2010
Here's how zou can dynamically create the arrays.

From some of your other code (like where does "file" come from) it's not so clear, but perhaps this will get you started.

Code:
CreateArray() {
  i=0
  ls | while read line; do
    if [ ... ]; then 
      eval ${1}_file_array[\${#${1}_file_array[@]}]="$line"
      eval ${1}_db_array[\${#${1}_db_array[@]}]="${line%.*}"
      eval ${1}_table_array[\${#${1}_table_array[@]}]="${line#*.}"
      i=$((i + 1))
    fi
  done
  eval ${1}_count=$i
  return $i
}

CreateArray src

j=0
while [ $j -lt ${#src_file_array[@]} ]; do
  ...
  j=$((j + 1))
done


Last edited by Scott; 03-10-2010 at 03:59 AM.. Reason: ls
 

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JE::Code(3pm)						User Contributed Perl Documentation					     JE::Code(3pm)

NAME
JE::Code - ECMAScript parser and code executor for JE SYNOPSIS
use JE; $j = new JE; $code = $j->compile('1+1'); # returns a JE::Code object $code->execute; METHODS
$code->execute($this, $scope, $code_type); The "execute" method of a parse tree executes it. All the arguments are optional. The first argument will be the 'this' value of the execution context. The global object will be used if it is omitted or undef. The second argument is the scope chain. A scope chain containing just the global object will be used if it is omitted or undef. The third arg indicates the type of code. 0 or undef indicates global code. 1 means eval code (code called by JavaScript's "eval" function, which has nothing to do with JE's "eval" method, which runs global code). Variables created with "var" and function declarations inside eval code can be deleted, whereas such variables in global or function code cannot. A value of 2 means function code, which requires an explicit "return" statement for a value to be returned. If an error occurs, "undef" will be returned and $@ will contain the error message. If no error occurs, $@ will be a null string. $code->set_global( $thing ) You can transfer a JE::Code object to another JavaScript environment by setting the global object this way. You can also set it to "undef", if, for instance, you want to serialise the compiled code without serialising the entire JS environment. If you do that, you'll need to set the global object again before you can use the code object. FUNCTIONS
JE::Code::add_line_number($message, $code_object, $position) WARNING: The parameter list is still subject to change. This routine append a string such as 'at file, line 76.' to the error message passed to it, unless it ends with a line break already. $code_object is a code object as returned by JE's or JE::Parser's "parse" method. If it is omitted, the current value of $JE::Code::code will be used (this is set while JS code is running). If $JE::Code::code turns out to be undefined, then $message will be returned unchanged (this is subject to change; later I might make it use Carp to add a Perl file and line number). $position is the position within the source code, which will be used to determine the line number. If this is omitted, $JE::Code::pos will be used. EXPORTS
"add_line_number" can optionally be exported. SEE ALSO
JE perl v5.14.2 2012-03-18 JE::Code(3pm)
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