10-21-2009
I sometimes use a similar construction where I also add a question prompting the user to execute or not each command.
One limitation is handling structured instructions (i.e. loops, pipelines, conditional ) is more complex than single ones.
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LEARN ABOUT CENTOS
gldeleteprogrampipelines
GLDELETEPROGRAMPIPEL(3G) OpenGL Manual GLDELETEPROGRAMPIPEL(3G)
NAME
glDeleteProgramPipelines - delete program pipeline objects
C SPECIFICATION
void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
PARAMETERS
n
Specifies the number of program pipeline objects to delete.
pipelines
Specifies an array of names of program pipeline objects to delete.
DESCRIPTION
glDeleteProgramPipelines deletes the n program pipeline objects whose names are stored in the array pipelines. Unused names in pipelines
are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program
pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes
current.
ASSOCIATED GETS
glGet() with argument GL_PROGRAM_PIPELINE_BINDING
SEE ALSO
glGenProgramPipelines(), glBindProgramPipeline(), glIsProgramPipeline(), glUseShaderPrograms(), glUseProgram()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDELETEPROGRAMPIPEL(3G)