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Full Discussion: Asterisk / SIP Question.
Top Forums UNIX for Advanced & Expert Users Asterisk / SIP Question. Post 302130349 by petebear on Sunday 5th of August 2007 06:42:59 PM
Old 08-05-2007
Asterisk / SIP Question.

I've asked this question on many other forums and no one seems to know, so that's why I posted in the experts forume. So I just got a new sip phone. It is connected via usb to box A in my bedroom. Box B is in the living room and is running asterisk connected with a Zaptel card to a POTS line. I'm having trouble setting up the phone. Does does box A with the sip phone connected to it need to also be running asterisk? Is there a default asterisk config file for SIP clients? How do I set up box B to be a SIP server to box A? Both box and b sit on the same lan. Any help is appreciated.
 

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Box(3I) 						    InterViews Reference Manual 						   Box(3I)

NAME
Box, HBox, VBox - tile interactors in a box SYNOPSIS
#include <InterViews/box.h> DESCRIPTION
A box is a scene of interactors that are tiled side-by-side in the available space. Interactors are placed left-to-right in a horizontal box, and top-to-bottom in a vertical box. A box will try to stretch or shrink the interactors inside it to fit the available space. The natural size of a box is the sum of its ele- ments along the major axis, and the maximum along its minor axis. A box's stretchability (shrinkability) is the sum of its elements along its major axis and the minimum of its elements along its minor axis. PUBLIC OPERATIONS
HBox(...) VBox(...) Create a new box. Zero to seven interactors may be passed as arguments; the interactors are inserted into the box. void Align(Alignment) Set the alignment mode that the box uses to place elements along the minor axis. The default alignment for an hbox is Bottom; other choices are Top and Center. The default alignment for a vbox is Left; other choices are Right and Center. void Insert(Interactor*) Append an interactor to the box. Components of an hbox (vbox) will appear left-to-right (top-to-bottom) in the order in which they are inserted. void Change(Interactor*) Notify the box that the given interactor's shape has changed. If change propagation is true, the box will modify its own shape to reflect the change and notify its parent. Regardless of propagation, the box will recompute the positions of the component interac- tors and update any that have changed. void Remove(Interactor*) Take an element of out a box. Remove does not cause any immediate change to the other components in the box; the Change operation must be called after one or more Removes to update the component positions. SEE ALSO
Glue(3I), Interactor(3I), Scene(3I), Shape(3I) InterViews 15 June 1987 Box(3I)
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