glutSetWindowTitle(3GLUT) GLUT glutSetWindowTitle(3GLUT)NAME
glutSetWindowTitle, glutSetIconTitle - change the window or icon title respectively of the current top-level window.
SYNTAX
void glutSetWindowTitle(char *name);
void glutSetIconTitle(char *name);
ARGUMENTS
name ASCII character string for the window or icon name to be set for the window.
DESCRIPTION
These routines should be called only when the current window is a top-level window. Upon creation of a top-level window, the window and
icon names are determined by the name parameter to glutCreateWindow. Once created, glutSetWindowTitle and glutSetIconTitle can change the
window and icon names respectively of top-level windows. Each call requests the window system change the title appropriately. Requests are
not buffered or coalesced. The policy by which the window and icon name are displayed is window system dependent.
SEE ALSO
glutCreateWindow, glutIconifyWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutSetWindowTitle(3GLUT)
Check Out this Related Man Page
UNTITLED LOCAL UNTITLED
NAME
glutCreateWindow -- Create a new top-level window
LIBRARY
OpenGLUT - window
SYNOPSIS
#include <openglut.h>
int
glutCreateWindow(const char* title);
PARAMETERS
title Title for created window
DESCRIPTION
This function sends a request for a window to be constructed. OpenGLUT immediately constructs a data structure to track further events with
the window, on the theory that eventually the window manager will get back to us with a real window. This allows us to begin registering
callbacks immediately.
In fact, you must register a display callback via glutDisplayFunc() before you enter glutMainLoop().
For onscreen windows, you should not depend upon the window concretely existing or being visibile until you are told that it exists and is
visible via a registered callback.
The return value is an int. It should be positive for valid windows or 0 if failure occurred for some reason (Though traditional GLUT
tends to bail out and abort rather than returning errors.) The integer is your window id . Old GLUT promises that these integers are
``small''; we do not reuse old id s, but do produce them sequentially.
You can change the title later via glutSetWindowTitle().
SEE ALSO glutDestroyWindow(3)glutCreateSubWindow(3)glutSetWindowTitle(3)glutCreateMenuWindow(3)
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