glutMotionFunc(3GLUT) GLUT glutMotionFunc(3GLUT)NAME
glutMotionFunc, glutPassiveMotionFunc - set the motion and passive motion callbacks respectively for the current window.
SYNTAX
void glutMotionFunc(void (*func)(int x, int y));
void glutPassiveMotionFunc(void (*func)(int x, int y));
ARGUMENTS
func The new motion or passive motion callback function.
DESCRIPTION
glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callback respectively for the current window. The motion call-
back for a window is called when the mouse moves within the window while one or more mouse buttons are pressed. The passive motion callback
for a window is called when the mouse moves within the window while no mouse buttons are pressed.
The x and y callback parameters indicate the mouse location in window relative coordinates.
Passing NULL to glutMotionFunc or glutPassiveMotionFunc disables the generation of the mouse or passive motion callback respectively.
SEE ALSO
glutMouseFunc, glutSpaceballMotionFunc, glutTabletMotionFunc
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutMotionFunc(3GLUT)
Check Out this Related Man Page
glutSpaceballMotionFunc(3GLUT) GLUT glutSpaceballMotionFunc(3GLUT)NAME
glutSpaceballMotionFunc - sets the Spaceball motion callback for the current window.
SYNTAX
#include <GLUT/glut.h>
void glutSpaceballMotionFunc(void (*func)(int x, int y, int z));
ARGUMENTS
func The new entry callback function.
DESCRIPTION
glutSpaceballMotionFunc sets the Spaceball motion callback for the current window. The Spaceball motion callback for a window is called
when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball translations. The
x, y, and z callback parameters indicate the translations along the X, Y, and Z axes. The callback parameters are normalized to be within
the range of -1000 to 1000 inclusive.
Registering a Spaceball motion callback when a Spaceball device is not available has no effect and is not an error. In this case, no Space-
ball motion callbacks will be generated.
Passing NULL to glutSpaceballMotionFunc disables the generation of Spaceball motion callbacks. When a new window is created, no Spaceball
motion callback is initially registered.
SEE ALSO
glutSpaceballRotateFunc, glutSpaceballButtonFunc, glutMotionFunc, glutTabletMotionFunc, glutJoystickFunc, glutDeviceGet
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutSpaceballMotionFunc(3GLUT)
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