SDL_MapRGBA(3) SDL API Reference SDL_MapRGBA(3)NAME
SDL_MapRGBA- Map a RGBA color value to a pixel format.
SYNOPSIS
#include "SDL.h"
Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int.
If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette).
RETURN VALUE
A pixel value best approximating the given RGBA color value for a given pixel format. If the pixel format bpp (color depth) is less than
32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to
a Uint16, and similarly a Uint8 for an 8-bpp format).
SEE ALSO
SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat
SDL Tue 11 Sep 2001, 23:01 SDL_MapRGBA(3)
Check Out this Related Man Page
pods::SDL::PixelFormat(3pm) User Contributed Perl Documentation pods::SDL::PixelFormat(3pm)NAME
SDL::PixelFormat - Stores surface format information
CATEGORY
Core, Video, Structure
SYNOPSIS
my $surface = SDL::Surface->new( ...
$surface->format; #this returns the PixelFormat object attached to this surface
PixelFormat is only created in a "SDL::Surface". This module only provides getters to the surface's pixelformat. Later on we will provide
setting capability.
DESCRIPTION
An "SDL::PixelFormat " stores surface format information
METHODS
palette
$surface->format->palette;
Returns the "SDL_Palette" and SDL::Palette of the format of the surface.
BitsPerPixel
$surface->format->BitsPerPixel;
The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or
open a video mode
BytesPerPixel
$surface->format->BytesPerPixel;
The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]loss
$surface->format->Rloss; #red loss
$surface->format->Bloss; #blue loss
$surface->format->Gloss; #green loss
$surface->format->Aloss; #alpha loss
Precision loss of each color component (2[RGBA]loss)
[RGBA]shift
$surface->format->Rshift; #red shift
$surface->format->Bshift; #blue shift
$surface->format->Gshift; #green shift
$surface->format->Ashift; #alpha shift
Binary left shift of each color component in the pixel value
[RGBA]mask
$surface->format->Rmask; #red mask
$surface->format->Bmask; #blue mask
$surface->format->Gmask; #green mask
$surface->format->Amask; #alpha mask
Binary left shift of each color component in the pixel value
colorkey
$surface->format->colorkey;
Pixel value of transparent pixels.
alpha
$surface->format->alpha;
Overall surface alpha value
SEE ALSO
SDL::Surface
AUTHORS
See "AUTHORS" in SDL.
perl v5.14.2 2012-05-28 pods::SDL::PixelFormat(3pm)
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