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file(1) [plan9 man page]

FILE(1) 						      General Commands Manual							   FILE(1)

NAME
file - determine file type SYNOPSIS
file [ file ... ] DESCRIPTION
File performs a series of tests on its argument files in an attempt to classify their contents by language or purpose. If no arguments are given, the classification is performed on standard input. The file types it looks for include directory, device file, zero-filled file, empty file, Plan 9 executable, PAC audio file, cpio archive, tex dvi file, archive symbol table, archive, rc script, sh script, PostScript, troff output file for various devices, GIF, FAX, pic- file(9.6), object code, C and Alef source, assembler source, compressed files, encrypted file, English text, Plan 9 bitmap, Plan 9 subfont, Plan 9 font. If a file has no apparent format, file looks at the character set it uses to classify it according to ASCII, extended ASCII, Latin ASCII, or UTF holding one or more of the following blocks of the Unicode Standard: Extended Latin, Greek, Cyrillic, Armenian, Hebrew, Arabic, Devanagari, Bengali, Gurmukhi, Gujarati, Oriya, Tamil, Telugu, Kannada, Malayalam, Thai, Lao, Tibetan, Georgian, Japanese, Chinese, or Korean. If all else fails, file decides its input is binary. SOURCE
/sys/src/cmd/file.c BUGS
It can make mistakes, for example classifying a file of decimal data, etc. as troff(1) input. FILE(1)

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UTF(6)								   Games Manual 							    UTF(6)

NAME
UTF, Unicode, ASCII, rune - character set and format DESCRIPTION
The Plan 9 character set and representation are based on the Unicode Standard and on the ISO multibyte UTF-8 encoding (Universal Character Set Transformation Format, 8 bits wide). The Unicode Standard represents its characters in 16 bits; UTF-8 represents such values in an 8-bit byte stream. Throughout this manual, UTF-8 is shortened to UTF. In Plan 9, a rune is a 16-bit quantity representing a Unicode character. Internally, programs may store characters as runes. However, any external manifestation of textual information, in files or at the interface between programs, uses a machine-independent, byte-stream encoding called UTF. UTF is designed so the 7-bit ASCII set (values hexadecimal 00 to 7F), appear only as themselves in the encoding. Runes with values above 7F appear as sequences of two or more bytes with values only from 80 to FF. The UTF encoding of the Unicode Standard is backward compatible with ASCII: programs presented only with ASCII work on Plan 9 even if not written to deal with UTF, as do programs that deal with uninterpreted byte streams. However, programs that perform semantic processing on ASCII graphic characters must convert from UTF to runes in order to work properly with non-ASCII input. See rune(2). Letting numbers be binary, a rune x is converted to a multibyte UTF sequence as follows: 01. x in [00000000.0bbbbbbb] -> 0bbbbbbb 10. x in [00000bbb.bbbbbbbb] -> 110bbbbb, 10bbbbbb 11. x in [bbbbbbbb.bbbbbbbb] -> 1110bbbb, 10bbbbbb, 10bbbbbb Conversion 01 provides a one-byte sequence that spans the ASCII character set in a compatible way. Conversions 10 and 11 represent higher- valued characters as sequences of two or three bytes with the high bit set. Plan 9 does not support the 4, 5, and 6 byte sequences pro- posed by X-Open. When there are multiple ways to encode a value, for example rune 0, the shortest encoding is used. In the inverse mapping, any sequence except those described above is incorrect and is converted to rune hexadecimal 0080. FILES
/lib/unicode table of characters and descriptions, suitable for look(1). SEE ALSO
ascii(1), tcs(1), rune(2), keyboard(6), The Unicode Standard. UTF(6)
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