lafe(6) Games Manual lafe(6)
lafe - Latency Free Empire client
lafe country [password [host [port]]]
lafe is an empire client optimized for high latency links. You can type in, edit, and send several commands before the server replies with
output from the first command. This allows you to make better use of the existing bandwidth than most other clients. pei and eif are par-
ticularly susceptible to latency, as they require a complete exchange of data before prompting again. lafe could also be called LAg Free
Empire. Empire 2 asynch features are supported. Empire 3 C_SYNC isn't supported, as this is a rather dumb client (in between emp_client
and eif) and C_SYNC was removed from Empire 4 (Wolfpack). Readline is supported, and at the moment required. If you want lafe without
readline, use emp_client instead.
country If the only parameter this is use as a key to look up the game name as specified by the addgame commands in the $HOME/.laferc
file. Otherwise it is used as the country name on the server. Defaults to 'visitor' if unspecified.
password defaults to 'visitor' if unspecified.
host defaults to 220.127.116.11 if unspecified.
port defaults to 6667 if unspecified.
help print syntax summary of local commands.
addgame game country password host port logfile directory
add a game definition for the "lafe game" startup method.
execute Handles exec scripts locally
runfeed Runs the argument as a shell command, and sends the output to the server shell Run the argument as a shell script
alias Print, delete, or define an alias. Use single quotes around the alias definition to protect $*, $1, $2, ...
setvar Set, delete, or print local variables.
shell Run parameters in a subshell.
history print the previous commands.
verbose toggle verbosity of message. "verbose on" if you want all the error messages, C_SYNC messages, etc. Off by default.
waitsync Wait for all responses from server before proceeding. Useful in scripts before a runfeed or shell command.
Environment variables are supported for backward compatibility with emp_client. This information is best placed in the $HOME/.laferc file
using the addgame command.
EMPIREHOST hostname of server
EMPIREPORT TCP/IP port number of server
COUNTRY Country name to log in as
REPRESENTATIVE Password for country
$HOME/.laferc contains any valid local commands to run before connecting to a server.
emp_server(6), emp_client(6), emp_hub(6), pei(6), eif(6), http://wolfpackempire.com/
Output redirection does not work with aliases and internal commands. Simultaneous connection to multiple servers is not yet supported.
Version 1.0 addresses both of these issues, but has stalled due to lack of time.
When typing well ahead of the server, lafe must guess whether a local command should be parsed locally or forwarded to the server (as part
of a telegram for instance). It guesses local, which is not always correct. This is the price you pay for speed.
This manual page was written by Drake Diedrich <email@example.com>