creating a delimiter string


 
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Old 05-21-2008
Java creating a delimiter string

hi
i have a function
Code:
printValues()
{
var=$#
count=0
qName=""
while [ $count -lt $var ]
do
         if [ $count = 0 ]
        then
            echo QManager Name $1
        fi
        if [ $count = 1 ]
        then
             echo Cluster Name$2
        fi
        if (( $count != 0  && $count != 1 ))
        then
             echo Queue Name  $count
        fi

        count=`expr $count + 1`
 done
}


QManager Name LPDMA520
Cluster NameESBUSCLT01
Queue Name 2
Queue Name 3
but i want Queue Name as 3rd and 4th args

please help

Last edited by Yogesh Sawant; 05-21-2008 at 07:22 AM.. Reason: added code tags
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RUNNING-BEAR(6) 						   Games Manual 						   RUNNING-BEAR(6)

NAME
running-bear -- The launcher for games made with the Bear Engine. SYNOPSIS
running-bear --data-path=path ... --item-library=path ... --start-level=path [-h] [--log-concise] [--log-file=file] [--log- level=string] [--log-uniq] [-v] [--active-area=integer] [--fullscreen | --windowed ] [--game-name=string] [--game-var-assign- ment=character] [--screen-height=integer] [--screen-width=integer] [--set-game-var-bool=name=value ...] [--set-game-var-int=name=value ...] [--set-game-var-real=name=value ...] [--set-game-var-string=name=value ...] [--set-game-var-uint=name=value ...] --stats-destina- tion=url DESCRIPTION
This program is a launcher for games made with the Bear Engine. OPTIONS
The following options can be passed to the program: --active-area=integer The margin around the camera in which we check for activity. --data-path=path Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one. --fullscreen Run the game in fullscreen mode. --game-name=string The name of the game. --game-var-assignment=character Change the delimiter used in --set-game-var-"type" to separate the name and the value of the variable. -h, --help Show summary of options. --item-library=path Path to a library containing items for the game. --log-concise Do not display log messages that have recently been displayed. --log-file=file Write log output in "file". --log-level=string Output log messages up to a given level, among "error", "warning" and "verbose". --log-uniq Do not display the same log message successively. --screen-height=integer The height of the screen --screen-width=integer The width of the screen. --set-game-var-bool=name=value Set the value of a boolean game variable. --set-game-var-int=name=value Set the value of an integer game variable. --set-game-var-real=name=value Set the value of a real number game variable. --set-game-var-string=name=value Set the value of a string game variable. --set-game-var-uint=name=value Set the value of a non negative integer game variable. --start-level=string The path to the first level to run, relatively to the data paths. --stats-destination=url Set the value of the destination to which game statistics are sent. -v, --version Print the version of the engine and exit. --windowed Run the game in a window. AUTHOR
This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. RUNNING-BEAR(6)