C++ ide


 
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# 1  
Old 10-14-2009
C++ ide

Hi,

I'm using command line for
editing(vi),
building(make),
debugging(gdb)
applications written in C++ .

To which IDE it is easyest/fastest to move such command-line project.

Seems that SlickEdit requires to do mass of settings to create its own project.
# 2  
Old 10-14-2009
have you tried Eclipse? I don't use it myself, but a few people i know use it
# 3  
Old 10-14-2009
You might find one of my previous post useful.

Any IDE's for Linux??
# 4  
Old 10-14-2009
Anjuta,i think it's better than Eclipse in c++,try it
# 5  
Old 10-15-2009
Thx

THX!
Actually main point I'm interested in is:
Not creating a new project from scratch,
but starting to use already-existing, command-line/shell/(make based) project with IDE.

Had tried doing this ?
is there documentation for doing that?
What I want, is to set as few setting as possible, and crate few additional things /e.g project files/ when migrating to IDE.
In ideal I would like to load makefile, and say-GO! Image <but seems its not possible ...>
# 6  
Old 10-15-2009
Quote:
Originally Posted by mitan_shahverdy
THX!
Actually main point I'm interested in is:
Not creating a new project from scratch,
but starting to use already-existing, command-line/shell/(make based) project with IDE.
It'd be easier to create a brand new project and just add the existing source files. Reverse-engineering the existing makefile will be a herculean task.
Quote:
What I want, is to set as few setting as possible, and crate few additional things /e.g project files/ when migrating to IDE.
In ideal I would like to load makefile, and say-GO! Image <but seems its not possible ...>
The IDE probably requires a project to use its own makefiles.

Also keep in mind that going from IDE back to plain make is going to be even harder... a project you've built in an IDE is going to be very hard to alter without it. What functions are you looking for in an IDE? I've found the Data Display Debugger a very useful adjunct to programming. It gives me all the bits of IDE I actually want -- debugging with graphical source-code viewing, variable watch, breakpoints, line-by-line stepping and so forth -- without demanding its own build system, forcing you to use any particular editor, or any other arbitrary restriction most IDE's enforce. All it needs is an executable built with debugging information, and the ability to find the relevant source files.

Last edited by Corona688; 10-15-2009 at 02:25 PM..
# 7  
Old 10-17-2009
i love this one
no make/autotools integration, but works great otherwise

Code::Blocks
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