Eulora, a Linux-based MMORPG, holds first game event.


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements Eulora, a Linux-based MMORPG, holds first game event.
# 1  
Old 06-04-2015
Eulora, a Linux-based MMORPG, holds first game event.

This Sunday, June the 7th, players in attendance will be given unique items engraved with their name. The items can be used to generate free in-game currency on a daily basis, which is particularly notable because the game's currency is bitcoin. I can't post a link yet; if you're interested, engage me in this thread until I get 5 posts. Or just swing by #bitcoin-assets on freenode.

Quote:
Mining is functional. You explore the environment (command /explore) and sometimes find goodies. If you find anything you obtain a (lockable) claim, which you can either develop directly (raw materials required) or trade away to another player. A total of 10 basic harvestables + 9 farming, 8 mining and 8 lumbering items (35 total) are available (along with dedicated exploration tools for each line).
Login or Register to Ask a Question

Previous Thread | Next Thread

8 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Creating a text based game using shell script.

Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game. The game concept is simple: First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies

2. Shell Programming and Scripting

Proper distribution of cards in terminal based crazy8's game in bash script

When I run the following script at the bottom it say cards remaining=44...It should be=35. Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance Cogiz #!/bin/bash # Date="November, 2016" #... (2 Replies)
Discussion started by: cogiz
2 Replies

3. Shell Programming and Scripting

Tetris Game -- based on a shell script (new algorithm)

GitHub - deepgrace/tetris: Tetris implementation in all kinds of Programming Languages Usage: bash Tetris_Game ] ] ] ] Range: #!/bin/bash # Tetris Game // The Art Of Shell Programming box0=(4 30) box1=(4 30 4 32) box2=(4 30 5 32) box3=(4 28 4 30 4 32) box4=(4 28 4 30... (69 Replies)
Discussion started by: complex.invoke
69 Replies

4. UNIX for Dummies Questions & Answers

[Solved] Making a text based game

Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window. I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction? I will be... (2 Replies)
Discussion started by: murphy
2 Replies

5. Shell Programming and Scripting

Shell Text Based Game, This Error Makes NO sense. Please help

Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Discussion started by: lemonoid
3 Replies

6. Shell Programming and Scripting

Making a Text based game. Need help.

Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Discussion started by: lemonoid
1 Replies

7. UNIX for Dummies Questions & Answers

Is there picture based game under linux terminal?

Is there picture based game under linux terminal? Just like Supermario under DOS. (18 Replies)
Discussion started by: vistastar
18 Replies

8. UNIX for Dummies Questions & Answers

text based football game?

Is there a textbased football game (American) that I can download through ubuntu server edition? (1 Reply)
Discussion started by: dadoprso
1 Replies
Login or Register to Ask a Question
libggzmod(3)							C Library Functions						      libggzmod(3)

NAME
libggzmod - The GGZ Gaming Zone game frontend library. DESCRIPTION
This library allows games to communicate with the GGZ Gaming Zone core client, which allows establishing the connection to the GGZ Gaming Zone server and its associated game server. The libggzmod allows game authors to use GGZ Gaming Zone in their game clients. This library provides a state engine and an event dis- patcher. The states are associated with the game tables. Each table has a current state which is tracked by GGZMod and the GGZ- MOD_EVENT_STATE is propagated to the game server, each time game state changes. STATES GGZMOD_STATE_CREATED The game is in this state when it is executed for the first time. This state should never be changed back once the state is set. GGZMOD_STATE_CONNECTED Once the GGZ client and the game are connected, the game changes state to this automatically. This state should never be changed back once the game leaves this state. GGZMOD_STATE_WAITING After the game client and game server are connected, the client enters this state. The game client may now call ggzmod_set_state to change states between GGZMOD_STATE_WAITING, GGZMOD_STATE_PLAYING, and GGZMOD_STATE_DONE. GGZMOD_STATE_PLAYING This state tells that the game is actively being played, while the GGZMOD_STATE_WAITING state in the game is con- sidered waiting for players. GGZMOD_STATE_DONE This state indicates the table is considered dead and will exit shortly thereafter. EVENTS For each of the events available in GGZModEvent, the table may register a handler to handle that event. Events include: GGZMOD_EVENT_STATE Inform about a new game status. The old state (a GGZModState*) is passed as the event's data. GGZMOD_EVENT_SERVER This event occurs when a new connection to the game server has been made, either by the core client or by the game client itself. In this case the fd is passed as the event's data. GGZMOD_EVENT_PLAYER This event occurs when the player's seat status changes. For example, if a player or bot joins, leaves seat, or starts/stops spectat- ing. The passed event data is a int[2] pair consisting of the old {is_spectator, seat_num}. GGZMOD_EVENT_SEAT Informs about seat changes. The old seat (a GGZSeat*) is passed as the event data. The seat information will be updated before this event is invoked. GGZMOD_EVENT_SPECTATOR_SEAT This event occurs when a spectator seat change happens. The old spectator (a GGZSpectator*) is passed as the event data. The specta- tor information will be updated before this event is invoked. GGZMOD_EVENT_CHAT This is an event for receiving a chat. The chat may have originated in another game client or from the GGZ client. The chat information (a GGZChat*) is passed as the event's data. GGZMOD_EVENT_STATS This is an event informing that player's statistics have been updated. GGZMOD_EVENT_INFO This event fires when information about one or more other players has been requested and has been received. The event's data is in a GGZPlayerInfo* structure or NULL if information about all players was requested. GGZMOD_EVENT_ERROR This event informs about GGZMod errors. An error message (a char*) is passed as the event's data. The GGZMod may attempt to recover from the error, but it is not guaranteed that the GGZ connection will continue to work after an error has happened. FILES
The following files are used by this library: /usr/lib/libggzmod.so The GGZ Gaming Zone game frontend shared library /etc/ggz.modules Game module registry for game clients ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +-----------------------------+-----------------------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +-----------------------------+-----------------------------+ |Availability |SUNWgnome-games | +-----------------------------+-----------------------------+ |Interface stability |Volatile | +-----------------------------+-----------------------------+ SEE ALSO
ggz_h(3), ggzcore_h(3), ggzmod_h(3), libggz(3), libggzcore(3), attributes(5), ggz.modules(5), gnome-interfaces(5), ggz(6), ggz-config(6), ggz(7) GGZ Gaming Zone: http://www.ggzgamingzone.org/ http://www.ggzgamingzone.org/docs/api/libggz/ http://www.ggzgamingzone.org/docs/api/ggzcore/ http://www.ggzgamingzone.org/docs/api/ggzmod/ NOTES
Written by Michal Pryc, Sun Microsystems Inc., 2008. SunOS 5.11 29 May 2008 libggzmod(3)