Eulora, a Linux-based MMORPG, holds first game event.
This Sunday, June the 7th, players in attendance will be given unique items engraved with their name. The items can be used to generate free in-game currency on a daily basis, which is particularly notable because the game's currency is bitcoin. I can't post a link yet; if you're interested, engage me in this thread until I get 5 posts. Or just swing by #bitcoin-assets on freenode.
Quote:
Mining is functional. You explore the environment (command /explore) and sometimes find goodies. If you find anything you obtain a (lockable) claim, which you can either develop directly (raw materials required) or trade away to another player. A total of 10 basic harvestables + 9 farming, 8 mining and 8 lumbering items (35 total) are available (along with dedicated exploration tools for each line).
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
libggzcore(3) C Library Functions libggzcore(3)NAME
libggzcore - The GGZ Gaming Zone core client library
DESCRIPTION
This library is used by client programs to connect to the GGZ Gaming Zone server, handle game rooms, control user participation in the
games, control chat and player properties.
The ggzcore library handles the connection of a client application to the GGZ Gaming Zone server. It starts with offering a global configu-
ration object for storing connection profiles for each server. The server list can be maintained by hand or updated via the GGZ metaserver.
After this it goes on to callback registration for the connection, negotiation and authentication methods, which might include guest
logins, first time player or registered player on the GGZ server.
After a login it handles the global server object, the current room object and, when playing a game, the active game object. Additional
objects include the table the game is associated with, players, game types and game modules which represent client-side game executables.
Alternatively, a game can integrate ggzcore directly instead of being launched by a ggzcore-using GGZ core client, which is known as embed-
ded ggzcore.
Other tasks handled by the library are querying the local game registry with all properties per game; retrieving the server message of the
day (MOTD) or player statistics; handling public, private and per-table chat as well as administrative messages; and managing the game
launch and join events for players and spectators.
FILES
The following files are used by this library:
/usr/lib/libggzcore.so The GGZ Gaming Zone core client shared library
ATTRIBUTES
See attributes(5) for descriptions of the following attributes:
+-----------------------------+-----------------------------+
| ATTRIBUTE TYPE | ATTRIBUTE VALUE |
+-----------------------------+-----------------------------+
|Availability |SUNWgnome-games |
+-----------------------------+-----------------------------+
|Interface stability |Volatile |
+-----------------------------+-----------------------------+
SEE ALSO ggz_h(3), ggzcore_h(3), ggzmod_h(3), libggz(3), libggzmod(3), attributes(5), ggz.modules(5), gnome-interfaces(5), ggz(6), ggz-config(6),
ggz(7)
GGZ Gaming Zone:
http://www.ggzgamingzone.org/
http://www.ggzgamingzone.org/docs/api/libggz/
http://www.ggzgamingzone.org/docs/api/ggzcore/
http://www.ggzgamingzone.org/docs/api/ggzmod/
NOTES
Written by Michal Pryc, Sun Microsystems Inc., 2008.
SunOS 5.11 29 May 2008 libggzcore(3)