TrueAbility Linux Showdown

 
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Old 03-10-2015
TrueAbility Linux Showdown

Want to flex your scripting skills? Also want a chance to win awesome prizes? If so, you should compete in Linux Showdown 8: “The Assembler” that TrueAbility is hosting!

TrueAbility was built with tech professionals in mind and has a vast community of Linux members. Everything from Linux challenges and self-assessments, to blog posts and Linux jobs can be found at TrueAbility.

We are launching an old school challenge to test tech pros' scripting skills and they are calling it their most difficult challenge EVER. It goes live on March 16th, so you have a few days to brush up your Hardware Programming Language: Assembly. The top 50 techs will advance to an even more challenging round 2.

Think you have what it takes to make it on their leaderboard and advance to round 2?


Lots of prizes are going to be given away! They range from Linux Foundation Certified Engineer Exam credits and TrueAbility Abilityscreens to DigitalOcean credits and even a D-Link AC3200 Ultra Wi-Fi Router. It doesn't cost anything to join in on the fun. Prove what you've got while winning awesome prizes. You won't want to miss this!
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flaw(7) 						 Miscellaneous Information Manual						   flaw(7)

NAME
flaw - a Lua OO management framework for awesome WM widgets DESCRIPTION
flaw stands for Fully Loaded AWesome. It is a LUA object oriented library providing a thin abstraction layer above awesome widgets. It is aimed at being simple and resources efficient. To achieve these goals, flaw provides the following concepts. gadgets To add functionality to awesome widgets, flaw defines gadget objects, which are a wrapper around a widget. All gadgets have proper- ties, events, a refresh mechanism and a data provider (see below). Gadgets can wrap all awesome widget type, namely text boxes, image boxes, graphs or progress bars. flaw provides many gadgets for common system information (like CPU or memory activity). provider flaw tries to minimise system access and data refresh. Since all information do not have the same expiration rate, all gadgets refresh independently. And since some gadgets can share information, all data is provided by providers which can be shared among gadgets. Providers maintain status data from the system and refreshes only when necessary (ie. when the gadget with the shortest refresh rate demands it). events Events are a way for the user to modify the gadget behaviour or properties when some conditions are met. An event is composed of a trigger, which computes the condition, and an action. Event triggers are tested by the providers only when data changes. Both the condition and the action are provided by the user. USAGE
flaw depends on the lua-filesystem package which can be found http://luaforge.net/projects/luafilesystem. Once installed, the following statement must be inserted in awesome configuration before any flaw gadget or mechanism is used. require('flaw') Using flaw consists in creating gadgets, passing them parameters to customize their display and events to add some behaviour to them, and then adding them in a wibox like any other awesome widget. flaw and awful gadgets can live together. The complete flaw documentation is available in Luadoc format. Enter the following command to generate it. LUA_PATH="path_toflaw/doclet/html/?;;" luadoc -d html --nofiles *.lua DIAGNOSTICS
flaw tries to recover upon bad invocations. When something wrong occurs, it outputs warning or error messages to stderr (for example, if awesome was started with xsession, output will be found in ~/.xsession-errors ). BUGS
Certainly a lot. AUTHOR
David Soulayrol <david.soulayrol at gmail dot net> SEE ALSO
awesome(1), awesome-client(1), awesomerc(5) FEBRUARY 2009 flaw(7)