v7 man page for load_bmp_pf

Query: load_bmp_pf

OS: v7

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

load_bmp_pf(3alleg4)						  Allegro manual					      load_bmp_pf(3alleg4)

NAME
load_bmp_pf - Packfile version of load_bmp. Allegro game programming library. SYNOPSIS
#include <allegro.h> BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal); DESCRIPTION
A version of load_bmp() which reads from a packfile. Example: PACKFILE *packfile; BITMAP *bmp; packfile = pack_fopen("mybitmap.bmp", F_READ); if (!packfile) abort_on_error("Couldn't open mybitmap.bmp"); bmp = load_bmp_pf(packfile, pal); if (!bmp) abort_on_error("Error loading mybitmap.bmp"); RETURN VALUE
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks. SEE ALSO
load_bmp(3alleg4), expackf(3alleg4) Allegro version 4.4.2 load_bmp_pf(3alleg4)
Related Man Pages
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