suse man page for save_bitmap

Query: save_bitmap

OS: suse

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

save_bitmap(3alleg4)						  Allegro manual					      save_bitmap(3alleg4)

NAME
save_bitmap - Saves a bitmap into any supported file format. Allegro game programming library.
SYNOPSIS
#include <allegro.h> int save_bitmap(const char *filename, BITMAP *bmp, const RGB *pal);
DESCRIPTION
Writes a bitmap into a file, using the specified palette, which should be an array of 256 RGB structures. The output format is determined from the filename extension: at present this function supports BMP, PCX and TGA formats. Two things to watch out for: on some video cards it may be faster to copy the screen to a memory bitmap and save the latter, and if you use this to dump the screen into a file you may end up with an image much larger than you were expecting, because Allegro often creates virtual screens larger than the visible screen. You can get around this by using a sub-bitmap to specify which part of the screen to save, eg: BITMAP *bmp; PALETTE pal; ... get_palette(pal); bmp = create_sub_bitmap(screen, 0, 0, SCREEN_W, SCREEN_H); save_bitmap("dump.pcx", bmp, pal); destroy_bitmap(bmp);
RETURN VALUE
Returns non-zero on error.
SEE ALSO
save_bmp(3alleg4), save_pcx(3alleg4), save_tga(3alleg4), load_bitmap(3alleg4), register_bitmap_file_type(3alleg4) Allegro version 4.4.2 save_bitmap(3alleg4)
Related Man Pages
save_bitmap(3alleg4) - debian
load_bitmap(3alleg4) - centos
load_bitmap(3alleg4) - suse
save_bitmap(3alleg4) - suse
load_bitmap(3alleg4) - netbsd
Similar Topics in the Unix Linux Community
bitmap image in unix
Converting BMP to BM (or other unix format)