Query: gldepthrange
OS: osx
Section: 3g
Links: osx man pages all man pages
Forums: unix linux community forum categories
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GLDEPTHRANGE(3G) GLDEPTHRANGE(3G)NAMEglDepthRange - specify mapping of depth values from normalized device coordinates to window coordinatesC SPECIFICATIONvoid glDepthRange( GLclampd zNear, GLclampd zFar )PARAMETERSzNear Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. zFar Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.DESCRIPTIONAfter clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted. The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.NOTESIt is not necessary that zNear be less than zFar. Reverse mappings such as zNear=1, and zFar=0 are acceptable.ERRORSGL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETSglGet with argument GL_DEPTH_RANGESEE ALSOglDepthFunc, glPolygonOffset, glViewport GLDEPTHRANGE(3G)